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1.Cost of enum-to-string: C++26 reflection vs. the old ways (vittorioromeo.com)
3 points by SuperV1234 11 days ago | past | discuss
2.Stackless coroutines for gamedev in ~200 lines of C++ (vittorioromeo.com)
6 points by SuperV1234 22 days ago | past
3.The hidden compile-time cost of C++26 reflection (vittorioromeo.com)
60 points by SuperV1234 78 days ago | past | 42 comments
4.Building a lightweight ImGui profiler in ~500 lines of C++ (vittorioromeo.com)
4 points by SuperV1234 7 months ago | past
5.More Speed and Simplicity: Practical Data-Oriented Design in C++ – CppCon 2025 [video] (youtube.com)
2 points by SuperV1234 8 months ago | past
6.How to break or continue from a lambda loop? (vittorioromeo.com)
2 points by SuperV1234 on May 22, 2025 | past
7.Free performance: autobatching in my SFML fork (vittorioromeo.com)
2 points by SuperV1234 on April 9, 2025 | past
8.AoS vs. SoA in practice: particle simulation – Vittorio Romeo (vittorioromeo.com)
2 points by SuperV1234 on March 17, 2025 | past
9.Show HN: BubbleByte, Open-Source SFML Incremental/Idle Bubble-Popping Cat Game (steampowered.com)
2 points by SuperV1234 on March 14, 2025 | past
10.Show HN: BubbleByte, Open-Source Bubble-Popping Cat Empire Incremental/Idle Game
2 points by SuperV1234 on March 2, 2025 | past
11.Rendering 500k sprites at ~60FPS in my SFML fork (batching and API changes) (vittorioromeo.com)
2 points by SuperV1234 on Oct 1, 2024 | past
12.Vrsfml: My Emscripten-ready fork of SFML (vittorioromeo.info)
1 point by SuperV1234 on Aug 18, 2024 | past
13.The Sad State of Debug Performance in C++ (vittorioromeo.info)
146 points by SuperV1234 on Sept 26, 2022 | past | 108 comments
14.Show HN: Quake VR – Quake (1996) as a first-class PCVR experience (vittorioromeo.info)
6 points by SuperV1234 on Sept 11, 2022 | past
15.Wordlexpr – compile-time Wordle in C++20 (vittorioromeo.info)
2 points by SuperV1234 on Feb 27, 2022 | past

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