@karpathy, I could not get to run. It exited in the reading of the tokenizer.bin.
Turns out on Windows with Visual Studio, fopen needs to be issued in binary mode, otherwise the reading eventually "failed".
What is required to actually feed it text and then retrieve the results?
So instead of having it produce the story of Lily, write something different?
> They are permeated with little holes that allows light and sound in if they have not fully descended. If they have then the little holes are folded shut.
This too is a bit generalised, as ours do fully close. In fact they actually snap into place to activate a break in barrier. This makes it harder to break in, as they can not be easily pushed up or removed.
The annoying part with Steam is, almost every time I start it, it is downloading a few hundred MB large update.
This makes absolutely no sense to me.
* first of all they could reduce the patch size
* second, what need is there to update a launcher this often, why not pull the required info from some online database
This thing is wasting internet traffic without any apparent good reason.
You probably open it pretty infrequently (or you're on the beta branch), because I open it daily and updates happen once a month if ever.
It'd be the same if you were to open Chrome once a month and it wasn't autoupdating itself in the background. Steam doesn't have an autoupdate background process like Chrome does.
Every now and then I like to mention the rules were a lot different on PC many years ago. Back then, the developer got the 30% and the publisher (similar to Steam) received the full 70%.
Plus providing the infrastructure for users to download the million of apps and updates. The tools Apple provides to even develop for their platform, like XCode and all the SDKs and APIs to even make apps.
And many other things Apple provides.
Does anyone know or has experience in how a „Direct Connect“ line reduced the latency?
Instead of having your users go through the public internet, they connect to some proxy which is closeby and sends the traffic through the „privat“ line.
You have to put this into perspective. I am working on an MMO gane and not only can good code half the server amount but just as well the internet traffic, which in turn reduces mobil traffic consumption on the mobile device. Just like the optimized client (game) saves power on the mobile device.
And if you scale this to thousands of servers and millions of players, I am sure it time invested is well worth it.
Yes, but if it's worthwhile, people will already do it for other reasons, like the ones you listed (decreased cooling costs, decreased server costs, decreased bandwidth costs)
What is required to actually feed it text and then retrieve the results? So instead of having it produce the story of Lily, write something different?