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If we are taking that attitude why not go all the way?

Titles are standard clickbait.


With LLMs, you could actually do anti-clickbait titles. Extract the article text with something like r.jina.ai, and ask an LLM to generate a ~80-character summary that explains the main point of the article for people too busy to read it.

I do think this would genuinely be useful.


You're absolutely right! (errm...oops....anyways...)

The fact that LLMs usually generate anodyne summaries is actualy a benefit here.

I used my website-to-markdown tool[0] to get the text, piped the output to claude -p and got a pretty decent "Patching Copy Fail at scale: how bpf-lsm bought us time before the kernel reboot" result.

[0] https://markshot.dev


back in my day, people just used the thing that rattles around inside their skull for such tasks

To do that, you need to read the article first, which is the point of click-bait titles. The point of the defense is to avoid exposing your neurons to that stuff.

i would hope that people are reading articles first and submitting them to hn because they are interesting, rather than submitting articles to hn blindly.

I agree with you on that, but that just holds true (we hope) for the OP.

HN already editorializes the title, to help everyone other than the OP (not all people agree over what's interesting to them). Now we're just arguing over the degree.


Why do Windows users ignore the faults of Windows?

How many people care about support for Red Alert 2 and OG Xbox controllers on Windows 11 (assuming either of these truly don't work) versus people who care about the ability to play games like Fortnite?


So really the conversation should come down to how well Linux plays Fortnite then. And bringing up games that 'no one plays' is irrelevant.

You can't have it both ways. Either it's only relevant that Linux plays the big games that are on steam, or people can bring up edge cases where windows doesn't do so well.


Edge cases? There's a long history of brand new triple A games running poorly or not at all on Windows. Evstablished games have plenty of problems. There are millions on millions of support pages, forums, and the deep dark recesses of discord stacked with Windows gaming problems. Just because some folks don't have problems with Windows doesn't mean the problems don't exist. The windows user base is so vast it's easy to think there's no problem just because an individual doesn't see it in their little corner of the world.


I don't disagree but when the conversation is about red alert 2 and steering wheels and the response is nobody uses those, then it isn't valid to use the argument that Linux is useless when it runs everything.


And besides, as far as I know (well, maybe I'm missing something?), anti-cheat issues aren’t a fault of Linux itself.

Issues with anti-cheat aren't Linux's fault (the one to blame), but they are a fault (undesired attribute) of Linux.


I assume the use of the word "fault" in this context was referring to the "downside" meaning instead of "assign blame" meaning.


All games I want to play run very well and mostly the process is just "install -> play".

This is largely true for games running directly through Steam, it can get pretty annoying for games that exist outside Steam.

Especially when you have to do things like apply an ".msi" style patch to a game .

It's doable, but the number of steps and tools you may have to pull in (such as protontricks) does get to be a bit of a pain at times.


The trick I have is that I add the game and all related windows exes to steam in the same file system. When you run a game on proton through steam, it makes this virtual file system thats matches a game appid, or a uuid. So youll get a folder somewhere thats like 12345566778. You can add that file to an override for a different application, and have it run on that application file system. So if you add a patcher, mod tool etc, you can use it just like its in windows.

For example: Add Diablo 2 exe to Steam. Run Diablo 2 in proton. This creates a folder like 123455 /home/user/.local/share/Steam/steamapps/compatdata/123455/. Then Add LOD to Steam, add this to the system launch STEAM_COMPAT_DATA_PATH=/home/user/.local/share/Steam/steamapps/compatdata/123455/ and you can run the installer on the older file data. Do the same for a mod patcher, etc.


Agreed, but people should definitely try Lutris. It's nearly as painless as Steam now for GOG and many other stores.


I haven't tried out Lutris yet as I'm trying to avoid having too many layers of platform dependencies just to get games to run, but I'm sure I will at some point.


I recently switched to Lutris, so my son can install games without me. It just works. Great stuff.


No issues with other stores. Gog, Epic, etc


Lutris recipes often work out of the box as well. It's as simple as hitting "install" on the Lutris app.


Lutris solves that


...pay for API tokens and adjust your use of CC so that the actions you have it take are worth the cost of the tokens

Do you feel there is enough visibility and stability around the "Prompt -> API token usage" connection to make a reliable estimate as to what using the API may end up costing?

Personally, it feels like paying for Netflix based on "data usage" without having anyway for me to know ahead of time how much data any given episode or movie will end up using, because Netflix is constantly changing the quality/compression/etc on the fly.


Time is a relatively good proxy for spend. There are also more ex post diagnostics like count and cost it can write to the status line.

I agree that ex ante it’s tough, and they could benefit from some mode of estimation.

Perhaps we can give tasks sizes, like T shirts? Or a group of claudes can spend the first 1M tokens assigning point values to the prospective tasks?


Even time doesn't feel like it would provide consistent information.

Take the response on another post about Claude Code.

https://news.ycombinator.com/item?id=47664442

This reads like even if you had a rough idea today about what usage might look like, a change deployed tomorrow could have a major impact on usage. And you wouldn't know it until after you were already using it.


You can have a message and point of view, but don't put activism over comedy.

The "joke" in this case is people's reactions to school shootings. And people's reactions haven't changed, so I don't see why the article should change.

It's just so exhausting.

This has some real "The worst thing about school shootings is knowing that The Onion is going to repost that article I personally am tired of seeing" energy to it.


It's not a joke if you repeat it 100 times.

That article has some real "The best thing about school shootings is we get to have literally every article on our website be this clever headline we wrote 10 years" energy to it.


> It's not a joke if you repeat it 100 times.

The fact that it's been repeated so often kind of makes it a tragedy at this point.


Yeah, pretty sure it's not expected to be funny. If at all, it has entered absurdist territory.


> It's not a joke if you repeat it 100 times.

A joke does not stop being a joke because of how often it’s repeated. You may no longer find it funny, but it’s still a joke. More importantly, it’s still satire, and The Onion is a satirical news website.

> That article has some real "The best thing about school shootings is we get to have literally every article on our website be this clever headline we wrote 10 years" energy to it.

If that’s what you take from it, you have completely missed the point. The headline works because it’s social commentary, being funny is secondary. The fact they keep reposting it over and over is itself part of the criticism, it shows disapproval for an easy resolvable situation and removes teeth from the arguments of those opposed to it.


The joke is specifically that they can repost it without changing it each and every time.

It's not the joke's fault.


The joke will continue until the populace finally gets it.


US welfare system seems to contain a lot of fraud, waste, abuse and grift across the board, so this will be a good chance to cleanse the system of fraud.

Taking money from social programs and piling into the military which contains "a lot of fraud, waste, abuse and grift across the board", certainly is a choice. Sort of the opposite of a smart choice, but definitely a choice for sure.


[flagged]


>" taking money from fraud waste and abuse"

Congrats. Finally somebody who wants to dismantle US government.


The solution is to give them a taste of better built (specifically competetive) games and they will never like roblox.

In my experience, this doesn't work. The primary reason being that most of their friends are playing Roblox and if they are consuming any content on the internet, much of it at their age is related to Roblox.

Our kids have never been allowed to play, and it still comes up somewhat regularly despite all the various games and consoles they have available.


Doesn't YC have some code of conduct or legal/ethical guidelines?

Regardless of any claims of having this, I would say this behavior aligns with what I have seen over the last couple decades. I'm more surprised that other people would expect anything different?


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