JAX can’t do what Numba can do for example. I just want one way to write simple math-y code like you normally would and automagically convert to run on one of the above approaches.
That’s what compilers and high level languages are supposed to be for!
Really fun!
Developing my intuition for a sphere as I played was a nice experience.
As other commenters have mentioned, the game ramps up a bit too slowly. Perhaps it would worth adding more than one food item.
Nicholas Francis manages a fund for AgTech after a decade making games with Unity (the engine he made). He left in 2013 so I don't associate him with Unity today but it was his product.
2018 We get the new HDRP and Shader Graph.
2019 there were sexual harassment lawsuits.
The other co-founders left after they announced runtime fees in 2023 and the community fled.
2024 the URP team basically imploded. Leaving everything basically flat.
I didn't really want to resort to piracy; I think it's stupid that Adobe won't sell a perpetual license.
I got a license to Moho from a Humble Bundle like a year ago, and I think Toonz is open source nowadays, all in addition to the ToonBoom copy I have so I probably don't need the real Adobe Animate anymore.
Can confirm as someone who was using pre-subscription Office to write/read files while everyone else at work was using the 365 version. Now that I'm using 365 too, I do however appreciate the ability to do shared live editing in the office programs.