If consent to use of your code in AI training can be revoked at any time, that makes training impossible, since if anyone ever withdraws consent, it's not like you can just take out their work from your finished model.
You could even say it strongly would very strongly incentivize the LLM companies to be on their best behavior, otherwise people would start revoking consent en-masse and they'd have to keep training new models all the time.
If you want something more realistic, there would probably be time limits how long they have to comply and how much they have to compensate the authors for the time it took them to comply.
There absolutely are ways to make it work in mutually beneficial ways, there's just no political will because of the current hype and because companies have learned they can get away with anything (including murder BTW).
Israel is a nuclear-armed state. The world is in effect asking them to commit suicide. That's why we have been involved for the last 50 years--by siding with them we keep those bombs in their silos. Most of the Muslim world has come to the realization that coexistence is the right answer, but the Islamists have not. They'll keep pushing until they go up in a mushroom cloud.
Lest you blame the Jews we see the same sort of thing happening with India/Pakistan--fortunately the Islamists do not control the Pakistani bombs, but they keep trying to egg on war with India--a war that could only end with the nuclear destruction of Pakistan. And the Islamists have enough power that Pakistan can't just go after them without causing a civil war. That's why the mess in Afghanistan--Pakistan was exporting the problem. And now it's turning on them--now that the Islamists have a country they control they're looking to take Pakistan.
Yup! A nice language-agnostic API + a lightweight runtime was my goal. Although I concede the point about debuggability and whatnot. I'm hoping to figure that out later down the road, but it is a tricky part.
Yeah, except that troops in Wesnoth don't require fuel or ammo. And you have to explicitly recall veterans. And leveling up makes units grow into different, stronger units.
The Zone of Control mechanic kind of simulates this. If you're not careful about unit placement, you may find your units ganged up on by more enemies then they can handle. On the other hand, if you keep a good formation, you can pretty much hold a solid line with a fairly modest number of troops. Unless of course the enemy soldiers have "skirmisher", in which case they'll waltz right past your ZoC.
Actually, Wesnoth's ZoC is the reason I never could get into Fire Emblem. I couldn't get used to not being able to protect my injured units without completely surrounding them.
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