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The fastest way to experience this phenomenon is by playing the Touhou games. After a few hours of gameplay, closing your eyes will almost guarantee that you’ll see bullet patterns unfolding in the static behind your eyelids.



I wonder why didn't they add a system crash analyzer component that would tell user their CPU is misbehaving (xor eax, eax) to save themselves some hard to debug support volume.


The LAN code is probably the same code as the online multiplayer.


Halo 1 on original Xbox does not have online multiplayer. It launched before Xbox Live did.


As someone who's written replacement backend Xbox Live server infra, I can confirm that system link is very nearly the same base protocol set as is used by Live. They must have had that nailed down pretty close to launch, and were mainly working on support services that live needs but system link doesn't up until Live actually launched.


They were probably already working on it


The game was actually close to ship without multiplayer, it was an afterthought. Some devs have talked about this (iirc, Marty O’Donnell was one of them).


The game being an FPS was an afterthought, too. Originally, they were working on an RTS.


I wouldn't call it an afterthought per se, more a pivot with a lot of work. It was already an FPS when it was shown off at MacWorld'99.


I’ve heard this was also the case for Goldeneye on the N64


Goldeneye is one of the best case studies for why companies should give their engineers room to experiment. If I remember correctly, the multiplayer mode was originally a side project of one of the engineers and was added near the end of development.

This isn't to say the campaign mode isn't good, but the ability for boys to play a shooter game against each other on the same console is what made that game.


Looks like the person that posted this decided to editorialize a little too much because there's nothing written about being a dashcam in the GitHub repo.


Description of the repo on GitHub: "Use your phone as a dashcam and save the last 30 minutes when you need it."


It's literally in the title


You'd also have to find a copy of the web framework it uses because it got renamed and the author disabled the old download address.


The tbnl web server was indeed renamed to hunchentoot.

I found the old tbnl versions in the wayback machine. One of the snapshots: https://web.archive.org/web/20080131152054/http://www.weitz....

Most likely adapting to the current hunchentoot would not be difficult too.



Cool. So db schema is actually present, in the form of clsql clas definitions (the view-defs.lisp)


Now I wonder if our simulation is written in Rust or a GC-ed language because It doesn't segfault.


How would you know if a segfault occurred? The simulation crashing would halt your own consciousness as well. It will probably be fine though, they started with a stress test of extreme conditions back at what we call the big bang.


It's just a tool to enforce the hierarchy in code. Once the codebase gets big it's hard to remember all the details about your API.


You can treat the points in the article as those.


I think he's talking about the lack of a bigger community than lack of help.


At first I thought this was going to be an AI that generates random restaurants.


Possibly stretching current technology :) but one that generated random menus would be fun.


XKCD proposed using genetic algorithms to make recipes: https://xkcd.com/720/

Google used AI to make chocolate-chip cookies (they then served them in the company cafeterias): https://www.blog.google/technology/research/makings-smart-co...


Please please someone make this


Oh that's a great idea.


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