Hacker Newsnew | past | comments | ask | show | jobs | submit | Rapp's commentslogin

If it's not immediately clear, the purpose of the game is for you and everyone else online to collaboratively (or individually, but it's more fun if you work together) draw the image it asks for at the top and bottom of the screen.

It saves every image (you can watch previous images by hovering over the image to draw) when a few HNers have used it I'll create a gallery :) It's also available as a chrome app[1] and have been tested on the iPhone (every version) the iPad and a few Androids :)

In case anyone is curious it's running on an ubuntu server with 512 ram. It's heavily dependent on Socket.IO and is using the canvas module[2] to create and save the images.

[1] http://goo.gl/W1MYL [2] https://github.com/learnboost/node-canvas


Nice find, just changed it to numeric.


It could very easily be converted to any framework of your choosing, I originally created it in pure javascript.

Do you have any requests for frameworks you'd like me to port it to?


Nope. I'd write it in plain vanilla JS. Frameworks are great, but sometimes I think the world is too dependent on them.


If you're doing this sort of manipulation, it's not like you can't afford the extra cycles.


Sorry, it might be a bit confusing if you're not used to github.

Here is an interactive demo: http://rappdaniel.com/noisy/


I don't get it either. Your demo link just leads to a page with some text boxes on it. I tried it in Firefox and Safari and can't see anything that looks "noisy". I tried changing some of the parameters but that just crashed Firefox.


Increase the opacity and look at the background.


It wasn't github. It was the fact that, at first blush, Noisy seemed to fail the actually-does-something test.

It turned out not to be so, but it did take me a lot of control wiggling to figure out what was going on.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: