They don't need enterprise quotas for new firebase projects. Set them low, let us turn them up when quotas are hit.
For instance I was seeing 35GB/s (GigaBYTES, not Gigabits) per second of cloud egress. I believe 25GB/s is the default for each region where you have a bucket.
Who knows what other insane quota landmines there are out there.
Company was "profitable" if you count the 3000 hours of engineering I did as free, haha. Paid firebase bill with a little bit extra. Beer money, not money money.
I'm the guy that got hit. Feel free to ask me questions. Planning to do a series here or on reddit about what actually happened when the dust settles a little bit more:
-WebGL Games (only, no downloads)
-Youtube style presentation (and embedding)
-Being the easiest place to upload a game, no rigamarole. Drag your webgl build onto the page and call it a day.
We have about 2500 games and developers signed up. It's currently mostly a place to show off your work, but working on more monetization options right now.
Feel free to reach out if you have any feedback or ideas for the site. rocco@simmer.io
Hi Leaf, this is Rocco, the author of the article. I've gone ahead and updated it with the correct URL along with a note that you've made the HTML5 games easier to find.
I'm curious why you haven't just delisted any games that won't work in the current browser? Kongregate also has this problem right now too.
For instance I was seeing 35GB/s (GigaBYTES, not Gigabits) per second of cloud egress. I believe 25GB/s is the default for each region where you have a bucket.
Who knows what other insane quota landmines there are out there.