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This comment really hit me - I have a few things I've worked on but never released, and I didn't even realize it was basically because I don't want to deal with all of that extra stuff. Maybe I'll release them with this philosophy.


Yeah, the idea of getting to a viable income source for plugin writers is what I'm hoping for. I didn't know about the issue with Apple App store, that complicates things quite a bit.

Congratulations on your success with relay.md! It looks like a great tool.


Thank you <3


I just wanted to drop in and thank you for posting this. I'd never heard of it, and seeing a plain page of actual web results was almost a visceral relief from irritation I wasn't even aware of.


This is how it was for me too, but I actually think the world has moved out from under us. The environment today is way more complex, and it's a lot harder to be proud of little things when you see people crowing about how they "wrote this little app over the weekend" and it's already polished and full of features. I remember being proud of my little unit converter that ran on the command line, and even more proud when I got an actual window to show up on a screen (GUI programming took a long time to get into). These days, those things just aren't special enough to keep them engaged. I don't know if it's just too commonplace now, or too complicated to get started, but it doesn't feel the same as it once did.

My kids have finally gotten hooked by godot, after a few years of building up a foundation with simple programming assignments. It's fun to see them digging in for hours to make something, but man, it was a long road to get here.


I think that any new tool just changes what's possible. At the start, we're all just rehashing the things we used to make, but faster (and possibly lower quality). This is the part that's scary for current practitioners, because the tools now do something basically for free that used to require a lot of human skill and it devalues our current skill set.

However, at some point there are people who really master the new tool and open up an entirely new range of possibilities because of what it can do. The value of craftsmanship just changes as the tools develop, it doesn't end. I don't know what new things will become possible with AI, but I'm confident that there are people with vision out there who will raise the bar on what can be created now that it's a thing.


Apparently it's done to dry out tough perennial weeds so that harvest can run more smoothly, and also for crop desiccation (getting the harvest to dry uniformly by killing all of the plants simultaneously).

https://cropwatch.unl.edu/2020/harvest-aid-herbicide-options...

https://en.wikipedia.org/wiki/Crop_desiccation


I've been making a game system in which the core mechanic is using a limited language to describe magical effects, so it's a long way away from the intended purpose for both Toki Pona and Mini. However, I've found that Mini is far easier to work with and more expressive for my purposes because it's easier to put structure into the statements using the particles to indicate what part of speech is intended for each word. The selection of words also seems to be surprisingly well-chosen, because most of my use cases have been pretty straightforward to express.

I haven't really tried to limit the system to just Mini Kore (which is also 120 words, like Toki Pona, and would be a more direct comparison), mostly because Mini's current size actually seems to have the right feel. It might be an interesting experiment though.


I've struggled with very similar issues for about 25 years. I finally started to break through it just recently, and I give credit to two basic things: Listening to the Huberman Lab podcast (which echoes a lot of good advice in this comment section, and focuses on physiology), and using the system from "Building a Second Brain" to get myself organized. I've always had a problem with having too many ideas and not enough time and energy to pursue them all. Having to choose between them leads fear of missing out on the others, and I never actually managed to finish (or even start, usually) any of them as a result.

The thing that the second brain stuff has done for me is to provide a place to keep those ideas in suspended animation so that I can revisit and touch them up over a longer time period. I can see them all laid out, with clear "do this next" breadcrumbs for myself. Nothing is getting lost, and I'm not missing out on anything. Since setting this up, I've made a ton of progress on a wide variety of things because it's easy to get started again, and I don't get sidetracked by other ideas. I just capture them, make a note to develop them further at a later time, and then get back to work.


What are you using for your second brain?


Same as l3x4ur1n, I use Obsidian. Plain markdown, a simple directory system, and multi-device sync were the deciding factors for me. There are many other good tools out there though.


Obsidian


I came here to basically say this same thing. I also use Obsidian with the "Building a Second Brain" system and I can't imagine trying to function without it at this point. Notes can be functional and useful if done well.


Does anyone have sufficient knowledge of these things to have a sense of how it is going?


No official knowledge but the whole thing looks like a premeditated plan to eventually shut down the Internet Archive.


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