orjson is a fast, correct JSON library for Python. It benchmarks as the fastest Python library for JSON and is more correct than the standard json library or other third-party libraries. It serializes dataclass, datetime, numpy, and UUID instances natively.
Despite not being 100% compatible, it is often used as replacement of than JSON functions in core Python 3.
Might be due to high amount of LLM-assisted noisy bug reports and/or PRs that are plagueing various projects on Github. It is unfortunate that even old issues won't be accessible for reference.
Afaik, it depends on the engine. Each one does differently.
There are hardly any major game engines left who don't offer free versions. But commercial ones make money either through:
1. Having some features(aka Pro or Enterprise version) or export options paid.
2. Royalties from the games made(a cut in your profits).
3. Ads.
4. Contracts with bigger companies, government, orgs, etc.
5. Projects with movie industry and other fields(research, simulation, labs, universities).
6. There might be more ways.
Free and Open-Source game engines mostly monetize from sponsors, donations and contributions or just don't earn.
As of Jan 29th 2026 (https://github.com/ijl/orjson/commit/d58168733189f82b3fd0c05...) open issue tracker or pull requests has been removed from the orjson repo due to signal-to-noise ratio.
Might be due to high amount of LLM-assisted noisy bug reports and/or PRs that are plagueing various projects on Github. It is unfortunate that even old issues won't be accessible for reference.
What do you guys think?