it's not entirely clear from the page - the description of what you get when you buy the "dev kit" says
8<----------------
Each kit includes a custom Playtile and a download key for Gumpy Function's enhanced version of "Let's Build a Platformer!" course, featuring exclusive Playtiles chapters on sideloading, testing your games, digital manual, achievements, and more.
8<----------------
so at the very least it sounds like you buy the dev kit and it comes with the device as well, and the PDF course book. but it's not clear whether you can just get a playtile and then develop your own games for it. they do say you can "sideload" games from itch.io and play them with an actual controller, which makes me think the sdk is very minimal and mostly involves input translation, and might well be documented on their site when they release. it would be nice to have that spelt out in the faq though.
We experienced something like this a long while ago, something like 4-5 years. We still employ our workaround, which is to have a tiny "keepalive" instance in each AZ in the ELB.
The OCR is flaky. The first email has "Release in Part" and the 'Part' is coming up as 'Fart' after OCR. And in the second email the word "fact" is coming up as "fart".
If you download the PDFs you can search by text and it matches on your search term.
I have to say that I am sad no one actually said "fart".
These statements are true, but may not be reflective of why this story gets top billing on Hacker News. See techdragon's extrapolation comment that's a sibling to this one. ;)
Place smells more and more like Slashdot every month.
Wow. So complex and tightly packed. I wonder if they have any information on how serviceable the unit is, or what its operating life-cycle might be.
In any case, a fascinating achievement, this is a historic day certainly.
I was hoping this was an update to this project; bugfixes, or more examples, or docs. Very cool that this exists though.
@emodendroket "Isn't the fun of writing NES software basically doing it like guys would have done in the 80s?" - I did stuff in the 80s, there was nothing fun about having to leave comments out of your code for the lack of memory, or using a clumsy compiler and/or editor. Cross-compiling is the way to go! Just making these old systems do things is the point, and keeping them alive.