It's a simple llm wrapper that converts any epub to easy swedish but one I use now to read all my books. I find it cool and something that I actually use and find useful.
I want to learn swedish and because there are so few dubbed movies in Swedish I take the subtitles(Netflix is good at having subtitles in different languages) and text-to-speech it :)
Not OP, but I agree that this could lead to questionable learning outcomes, especially since Whisper isn’t that good for low-resource languages. It’s probably fine for languages like English/Spanish/Mandarin, though.
Even without any analysis it's quite clear what a company based in Beijing who censors everything on the party's whim is doing, though reading about the methods of fingerprinting was quite fun.
Aren't they censoring all political content, not only the china based political content? At least that is what i was told/remembered not sure which source it was.
I discovered Minecraft when I was 14 years old, back then it was the version 1.6 beta and I think it was one of the best discoveries of mine at the time. One of the most distinct features this game has in my opinion is the community it exposes you to, I had found early on a small server and the experience was really great, everyone was friendly and it was kind of like an mmorpg but you could build stuff! After some time the main reason I was playing it and was logging on the server is to talk with other players, with some of them I'm still talking, after almost 7 years of knowing them. I don't get the hate the Minecraft gets now as my experience was really great and it allowed me to develop my social skills and imagination.
>I don't get the hate the Minecraft gets now as my experience was really great
My experience with minecraft was when notch was on /v/, and my dislike of the game is how notch basically has/had no idea what he was doing. He accidentally stumbled into a good formula, and arbitrarily followed community requests with no real plan, destroyed any interesting aspect of survival mode, until it became that creative held all popularity, and then the whole game slowly became a lego building-maker, with a thin veneer of survival on top (mostly amounting to a random sudden death, but otherwise completely ignorable once you figure out the main enemies). As /v/ got fed up with his constant hiatuses, he moved over to reddit and I quit paying attention.
But the game early on had a lot of potential, and it was mostly wasted. Its only notable aspect is an addictive feedback loop, and online play, at this point.
It has more wasted potential in it than spore — impressively disappointing.
And it got so close to something fruitful that it ruined any game that actually does attempt a proper survival mode — they’ve all become minecraft clones, or minecraftlikes, and cant escape the perpetual black hole of its name. Even now the genre of survival-building-sim is only just getting back onto its feet, but it’ll remain crippled probably for at least another decade
surely there are dozens of mods that can scratch the survival game itch. this sounds like some weird post facto hating it because its popular thing to me.
My main point is that its not a very good game. Anything about popularity is simply that survival games in general were ruined by minecraft’s popularity, in the same fashion that iphones ruined smartphones (all phones must now compare against it, and no phones can fall too far from it). But at least with iphones, it was actually a decent product to black hole around. But thats just how extreme popularity works. FF did it to jrpgs, FE did it to trpgs, cod did it to fps multiplayer, wow did it to mmos, dnd did it to tabletop rpgs, etc. In some cases they were genre-defining, but regardless, their impact on the genre lasts years, if not decades
But as long as we’re making arbitrary assumptions.. I don’t think I’ve ever actually met someone who “hated something because it was popular”, but I’ve met people who’ve accused it, and I’ve met people who think popularity implies quality, and I’m pretty sure there’s a correlation between the two, and I’ve currently got the feeling you’ve fallen prey to the same mistaken thinking.
But the to breaking that mindset with minecraft is this: multiplayer is a hack, that leads people to think a game is fun, when in fact its socialization thats fun, and the game is just a medium for it. The two are conflated, but I’m only trying to talk about the game.
You can take any game with little merit (see: habbo hotel, nearly any mmo, runescape, maplestory, most fps games, etc), add multiplayer to it, gather a community by external means (marketing, the natural social feedback loop, accessibility, etc), a semi-addictive feedback loop, and produce something that, years later, people will say: I had a lot of memories there, and it was great.
But it wasn’t great because the game was worth a damn in any sense a game is worth caring about. It was great because dealing with a group of friends in almost any situation can be made fun. Be it sports, games, drinking, causing trouble, working, etc.
You don’t need a good game to enjoy it, especially when its multiplayer. But simply being enjoyable is not sufficient to call it a good game (marvel films can keep your interest for two hours, but its difficult to argue that they’re good as films. They’re just good enough to talk about a little bit, and really only plot-wise, and kill two hours.)
Ofc, thats not to say multiplayer implies a game is bad. But it can certainly make up for it, by a long shot. It can be a really effective hack.
And to be clear, I had a lot of such good memories (runescape, maplestory, LoL, PoE were mine). But as games, they aren’t worth talking about. The primary value I derived from them was socialization, and an extension of that, economics/haggling. But in their own mechanics and styles, each had superior predecessors and successors, and were totally unnotable in that regard. But those other games weren’t where I had/made my friends.
It's really sad to see such a trite "kids are obsessed with video games" article on coming from ArsTechnica. What's especially irritating is how he admits to dropping out of medical school due to playing video games but insinuates that Minecraft is the root cause of his child's issues because it's more advanced. These moral panics started with Space Invaders in the 1980's [0]!
Any "addiction" without a strong physical component (alcohol, weed, sex, video games, etc.) is often just an outgrowth of an underlying mental health disorder. But since stigma is attached to mental health disorders, we are very quick to blame anything else. Unlike video games, it appears parents haven't gotten any smarter in past 40 years.
Sure, but how does that apply here? Someone reports a less than perfect experience with it, and that casually gets connected to "haters that exist".
Are you sure people despise things for being popular, that they don't just react to popular things more often and more strongly because popularity means you encounter them more often?
On the other hand, popularity does sadly imply a certain amount of identifying with and irrationally defending of something, which ironically adds to the hateworthyness of it. Not because it's to blame for the people who like it, but because it comes with the people who like it and their dividing of everything into fans or haters.
I didn't read Cubbic as calling the author a "hater". They were just observing that a lot of Minecraft hate exists.
If you hate a game and dismiss everyone who plays it just because some of its fans are annoying, you are being just as irrational and identity-obsessed as the fans that piss you off.
So it doesn't apply here. But the "unrelated positive anecdote" and "unrelated observation 'Minecraft hate' exists" (without any indication what they mean with that, your guess is as good as mine) both are in "response" to this article.
My 8 year old hates Fortnite because that's the only game YouTubers want to talk about anymore. He, too, is obsessed with Minecraft and the number of videos out in recent months has definitely dwindled.
Flamebait routinely gets upvoted. That's one of the weaknesses of the voting system, and part of why a site like this needs moderation. It can't live by upvotes alone.
As opposed to girls, really? Or are boys just more at risk of being very lightly tethered socially, or not grounded at all?
I played Ambermoon not just before school, but before breakfast, for months until I had completed it -- nothing got me out of bed like that game. But still, I just now went through the list of these 10 items again, and I honestly don't see my younger self in that, at all. Maybe I'm in denial, but I can't even think of social things I let go because of that, it was the other way around, I lost interest for a while during puberty, then my interest was re-kindled as I got bored of partying. If I wasn't spending so much time at computers, I would just be reading more, I'm pretty sure.
> The intellectual history of every genius is a series of obsessions.
Is that really true? Isn't that just calling doing things and having interests obsessions? I think Hannah Arendt was a genius for example, I'm not seeing the obsession though.
Every addiction can be called an obsession, but not every addiction an obsession.
Even in a terrible thread, personal attacks have no business on Hacker News. You've been breaking the guidelines a whole lot, so we have to ask you to please re-read them and comment only civilly and substantively. We ban accounts that won't.
I can see how you’re jumping to conclusions but I’m sure the original comment is a reference the widely acknowledged fact that women are more inclined to be interested in people rather than things.