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Try AngularJS, that thing is truly a miracle.


I am assuming they have to wait 6 months, by then FB will not be worth much compared to their strike price.



At this rate these 3 months will feel very long and they will be pretty much "a worry" for those affected.


It's 6 months for most employees.


FB IPO is bad for the startup world


FB IPO is bad for the inflated startup world around the FB ecosystem. All stuff "social" and "connected". It's hopefully good for everyone else who is bringing some value, but was turned down/undervalued, because they're not social enough.


Agreed.

I wonder how much of the current froth is based on people trying to be the next Facebook or Instagram?

If Facebook takes off and justifies their early valuation, the startup/angel/incubator/VC world would go into the stratopshere.

If it continues to languish, people are going to be much more skeptical in making investments and even starting web based businesses.

A lot hinges on this stock price for the rest of us....


> If it continues to languish, people are going to be much more skeptical in making investments and even starting web based businesses.

Is the latter part of that really true? Starting a web based business is worlds easier/cheaper than just about any other kind. I see this more as injecting a dose of reality and doing away with the give-things-away-to-get-big-then-monetize-somehow "business plan".


I don't think the possibility of a $50B exit vs a $100B exit will make any difference for most angel investors.


What will make a difference is that neither Instagram or Pinterest would get anywhere near as much of a valuation today as they did a month ago.


No it's not. Facebook is an anomalous company so there's not much worth in comparing it to the rest of the industry. The fact is, some $10 billion dollars just entered investor hands who will no doubt be ploughing it back into (mostly Bay Area) startups for years to come. And Facebook becoming more acquisitive certainly helps as well.


FB's IPO is based on imaginary numbers. 900 million users? How many actual users. Seems to me that the suits REALLY wanted to make this a $100B company regardless of how much worth it actually had.

There's only so much you can glean out of a social network where the vast majority of the time people are talking about how their day went. I think that some people fundamentally misunderstand the difference between Facebook and Google when it comes to figuring out what ads people want to see.

Let's say I'm on Facebook and I ask my friends for advice on which is the best lead pencil to purchase. They might tell me a few recommendations, and Facebook may even start producing ads based upon that conversation should I choose to revisit it.

But then I want to actually PURCHASE the lead pencil. Where am I going to go to look for that? Google. It will give me price recommendations, and once I've done the search, Google will continue to follow me around with ads tailored to my search.


It's 900 million monthly active users. Say what you will about FB but they don't use vanity metrics.


>It's 900 million monthly active users

This number has always irked me. How many of those are unique? And I don't mean unique accounts, I mean actually unique people.

I did some work in the social gaming space. We would routinely discover people with 5, 10, sometimes 20+ Facebook accounts that would be logged in and actively used in order to "game" social gaming mechanics ("add 10 friends!", "log in 10 days in a row and get a prize!", "complete these offers to get game currency!"). There are businesses on the internet that can get your page thousands of "likes" in the span of hours, by using multiple accounts.

Having a single account was the exception. And even though this was against FB's terms of use, I don't recall anyone, ever, getting banned for it. What would Facebook's incentive be to do so?


On the other hand, the vast majority of facebook users aren't out there trying to game social gaming mechanics, so I can't imagine that the overall number of fake accounts could be huge. A million at the most?


>" so I can't imagine that the overall number of fake accounts could be huge. A million at the most?"

Really? Do you have any evidence to support that? Because my experience working with a game that had about 1MM DAUs at its peak was completely different. The analysis wasn't perfect, because it's very difficult to prove there is no unique user on the other end. But there are behavioral queues. And we determined that 1/4 to 1/3 of the accounts playing our game were fake.

Have you spent much time playing these games? They're hyper competitive. So any mechanics which require or benefit a player by having more friends will be taken advantage of. Need 20 friends to advance past a level? It's far easier to make and use 20 Facebook accounts accounts than it is to spam your friends list for people to play, especially if no one on your list actually plays the game. The whole system was designed to promote this sort of activity. That's why I can't understand why people would be shocked at this. The ruse is good for users (more stuff!), good for the games and good for Facebook (more DAUs!).

Again, it's the industry's dirty little secret: nobody has any incentive to tell people that large numbers of people using their game or application aren't even real. That goes for Facebook, Zynga or any small gaming shop anywhere.

Look at companies like this:

http://www.buyilikes.com/20000-likes/

Do you think that they rally 20,000 people to "like" your page? Or do they have a script with many accounts?

The point is, nobody really knows how big of a problem this is. You seem to think it's small; my experience tells me that it's big. Either way, the data advertisers are using to determine spends and ROI is skewed in an undetermined direction.

Edit: Have you ever played World of Warcraft? Do you know how people use characters to store and transfer goods? Depending on the Facebook game, that principle can exist on a very large scale. Except, as opposed to WoW, every storage character is counted as a unique DAU. I would bet my life that any game where an edge can be gained by having multiple accounts has a large multiple account problem.


50% of which are daily active users.


If someone is working for a like-selling network and using 100 FB accts to earn their pittance, they'll constitute 100 active daily users.


Not necessarily.

If FB valuations keep slipping, it will put downward pressure on all social startup valuations, which means those companies have less money to throw around.

This is great new for non-social startups. It could mean everything from cheaper rent for office space in SF to a larger pool of available talent to recruit from.


Why don't you build a fusion reactor instead?


My condolence on your losses :)


My condolence for your losses ;)


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