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I was hoping from the title that this would be about creating an audio representation so you could listen to the database work as if it were an old PC that had distinctive sounds for different tasks


We were kids learning C++ at school and we giggled each time we printed the \a character (system bell). At home I piped /dev/mem to /dev/dsp to get the harshest white noise.


I do think it's important to raise issues like this, but I personally hope that it means people put more careful eyes on it and pitch in patches so the project succeeds rather than people avoiding it.

(totally unbiased opinion from having just switched to it after apparently not enough research and not wanting to continue the browser hunt)


I found this series to be a great read on some of the history of Galileo and the status of scientific understanding at the time I believe part of it has made the rounds on hn before: http://tofspot.blogspot.com/2013/10/the-great-ptolemaic-smac...


An author at Ars Technica has been trying to push the term "confabulation" for this


I think Geoff Hinton made this suggestion first.


You build 9 different services in-house, obviously.


From playing games that get that distance wrong, it doesn't give me a headache or anything, it just makes the whole world feel bigger or smaller than reality. Really frustrating in games that try to replicate a real feeling. In a driving sim, for example, it can make you feel like you're driving a toy car rather than a full sized one, or that you're a kid in the seat of your parents car. Obviously not a feeling you want to invoke unintentionally, but perhaps there's ways in software to adjust?


Plotting the average or top percentile latency of an API on the left axis and the number of calls to that API on the right is pretty much standard practice where I work. I would argue it makes things more clear. You get to see exactly how the latency changed as the traffic does, or where more noise is visible because the traffic was low.

Because both scales are using completely different units it's more difficult to confuse the two.


While this is an interesting project and work, I do want to call attention to the fact that this is a highly specialized AI that's trained and customized per-track that is being raced on. It's not a generic one that can beat humans (or even make it to the finish line) on a random track that you plop it down on.

Impressive work though, and amazing what the community as a whole has accomplished for even enabling this sort of thing to be done. Doubly so on a game that as far as I'm aware doesn't have anything to enable API access that would make training this model easy without all the tools that have been developed for it in the endless quest for more speed.


Maybe some personal enjoyment?


From that same post, though, referencing the C 11 standard

> "All pointers to structure types shall have the same representation and alignment requirements as each other."

And so the concern wouldn't apply to this pattern?


Traditionally, pointers to functions were an exception. But I haven't red the new standards. I just assume pointers aren't all the same size, and don't try to rely on their size.


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