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There is also a funny effect that companies can buy part of arm to get a "discount" on ISA royalties since part of the profits will come back to them + the general profits of ARM.


I'll believe it when I see it. iOS 26 has been having 5 fps in the home screen all the time and I can see the effect constantly pop up, go away and even spaz out on a 3 year old pro max model. I have a pitch black home screen as well and the glass effect is completely inconherent and looks horrible so would be ideal if glass can be disabled in the homescreen entirely or have the same opaque effect as it is in-apps.


A bug(?) exists to disable liquid ass on the Home Screen that still works in 26.3 - enable Reduce Motion globally in accessibility settings, then add a per app accessibility override for “Home Screen & App Library” with Reduce Motion off, then reboot. Somehow this disables liquid ass throughout the Home Screen, back to iOS 18 gaussian blurs


>iOS 26 has been having 5 fps in the home screen all the time and I can see the effect constantly pop up

Just after unlocking your phone? That's existed on iOS 18 at the very least and can hardly be blamed on iOS 26 or liquid glass.


I always review every single change / file in full and spend around 40% of the time it takes to produce something doing so. I assume it's the same for a lot of people who used to develop code and swapped to mostly code generation (since it's just faster). The spend I time looking at it depends on how much I care about it - something you don't really get writing things manually.



i don't get this. isn't it contradictory to the philosophy of pi to start as slick as possible?


Yes it is. However, I played with it a bit and it feels good. You can modify pretty much anything.

I have some cheap gpt 5 mini tokens that I can burn on sub agents. Each sub agent is configurable down to which llm to use


Actually he recently stated that he IS still disappointed about that whole incident because nothing changed and is currently backing up hikaru on drama around similar issues.

The motivation issues can stem from poor management :)


ok I kind of disagree here with the assement, the models are actually intelligent enough to interpret "walk or drive" as the car ALREADY being there (otherwise why would you ask the question?? or having one of those pick up the car from carwash services), but they're also missing the context clue that "drive" means that their car is at their house - not the carwash.

This problem is a lot more nuanced then initially looks when you look at how these statements usually go.

Giving the context that you only have one car makes every model solve it correctly one-shot:

the car wash is 50 meters away do I drive or walk to wash my car? (I only have one car)

Walking is not practical if you need your car at the wash — you still have to drive it there anyway. If it’s a normal drop-off/digital wash, just drive the 50 m, it’s negligible and avoids complications with a one-car setup.

Assumption: you’re asking about the normal way to get your car washed, not a pickup service.

(5.3 codex spark)


I don't know this feels extremely wrong I've put out more things (including open source for the first time in a long time) that I still feel proud of since at the end of the way I manually review everything and fix whatever I don't like.

But I think this only works is because I have a decade of experience in basically every field in the programming space and I had to learn it all without AI. I know exactly what I want from AI where opus 4.6 and codex 5.3 understands that and executes on it faster than I could ever write.


need to start measuring these things in the size of compiled functions so we can stop looking at oneliners (maybe wasm since it has an easy to read text representation)


I don't know... this test is unscientific... clearly mud and banana can have an unintended side effect that makes audio sound better and needs to be investigated immediately.

on a more serious note.. doesn't seem like the "good" audio was good? there is a huge difference between noise free audio and garbage integrated audio / speakers with hizz imbalance and peaking... if the "good" audio is bad then there obviously won't be a difference between any of them.

which makes me think... banana and mud are noise filters... hmm...


The experiment compared .wav files directly ripped from the cd to these same files played through copper/banana/mud.

So yes, the “good” audio is good.


less about the files, more about the audio equipment in between


Well ot is very easy to figure that out using the Null method.

You have the original recording (A) and play through whatever chain recording it at the end, resulting in recording (B).

You now place A and B into seperate tracks of the DAW of your choice and align them in time. You flip the polarity on B and adjust the levels till the output level is minimized (to account for level changes in your playback/recording chain).

The mixed signal is the difference. If it is imperceptibly silent, the difference is in fact imperceptable.

And with this simple method you can demask a metric ton of bullshit, like differences in wire materials or capacitors materials.


Small addition: you can also run the signal through a different chain C and then compare B and C. And since they ran through the same DAC, output filters, output connectors, input connectors, preamp and ADC, aside from noise the only measuable (relevant for human ears) difference should be the chain inbetween. This allows you to compare any magical device against a simple conductor.

So next time someone tries to sell you chemicalliy pure copper with zero oxygen handbraided by virgins for a thousand bucks test it that way against a cheap pro audio cable, then turn your system up to the loudest listening volume you usually use and litterally listen to the difference. It will unsurprisingly be the sound of silence, your own personal 4'33".

Bonus point for using an double-blind ABX process where you and potential others don't know whether you're listening to the expensive or the cheap gear. Turns out often anything short of that won't stop you from wanting to fool yourself, or others from influencing you, which is a big part of the audiophile schtick and the reason why even otherwise pretty smart people are routinely fooled by this.


I run $100 speakers and some airpods, but this was a good read!


>I don't know... this test is unscientific..

I dunno, it reproduced my Muddy Waters LPs perfectly.


/skill:make_hn_frontpage_submission create a golf game the domain is the-golf-is-golfing.com deploy using <...> use svelte.

I don't know, it just feels so low effort when it's just "look what AI made", not a writeup of how the golf game was made, problems experienced, back and forth needed.

I know this works because I have a real /skill:create_website command that does just that, except that it only has to create dockerfile + push + kustomize apply and the domain is automatically taken care of


> it just feels so low effort when it's just "look what AI made"

I don't know how many more of these posts will hit HN front page. It's like this forum has been taken over by vibecoder sloppers. what is the intellectual curiosity in "Look, AI made this stuff" if there is not even an analysis of what was done. What are we supposed to learn from it or be curious about? Yet these posts keep hitting the front page everyday.


"Taken over" incorrectly suggests that they weren't already among us. HN has had a significant population for many years now who were unashamed to say they only became software developers for the high pay, had no interest in playing around with computers, coding, or hacking beyond the minimum needed for their career, and never valued or used their CS education. Now these never-wanted-to-be-coders have AI tools that lets them not code and they celebrate AI successes as vindication of their preference for not-coding.


Hello throwaway150 and ThrowawayR2,

I wanted to share the demo to show what's possible with Claude Code in a short window of time (I only started building this on Friday evening, and I've spent probably no more than 6-7 hours in total this weekend on it).

Point taken on not doing a write-up on this. I think I will write a blog post about my approach and learnings and then share later. I'll let you know once it is up.

I thought it might be worth sharing that I'm a fullstack developer with about 20 years of industry experience, but I didn't study CS at university, I studied Management & Systems instead (Business Studies with Maths, learning about Linear Programming, Time-Series Forecasting, Critical Path Analysis, Monte-Carlo Simulations, and Systems Thinking).

I have a GitHub profile here so you can see all the open source software I've written over the years: https://github.com/paulbjensen.

I'm also the author of Manning Publications' "Cross Platform Desktop Applications", a book about Electron and NW.js. https://manning.com/jensen.

I still write code in my day job, but I'm having a lot of fun creating PoCs with Claude Code in my spare time.

And if that description about a category of HN users who only became software developers for the high pay was referring to me, I thought it would be worth mentioning that my friends at university in London back in 2006 went into Investment Banking as that had the high pay, but I took a different route and became a self-taught programmer.

I never did it for the high pay (it didn't exist in London back then). I did it because I grew up around computers (my dad was a software and hardware engineer), and I realised that I love creating things with them.


keep flagging it and it will hopefully go away :)



It also feels low effort in the way that the game has no personality. It looks like something you would find in a shovelware demo CD 20 years ago. No art direction, no sound direction, nothing to talk about.

Games made by individuals (indie games) are interesting and fun because you can almost see the person that made it. I can't see anything here.


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