I know a website that starts with an H and sounds like it could be associated with criminals. Some guy made an anecdote there, and generalized an entire country based on his anecdote. That's the culture right there.
I know a professor who taught there for many years. He tells more stories about the heat than about his students, but his stories don't sound like that. Considering that from the way you've talked, it sounds like you've never been there and only have second hand information, so it seems equally valid to me.
Do you want me to tell you stories of people like that in the US? I've worked with plenty of people who tell me that women are good for nothing except making more children. Should I tell you that the culture in the US is all about looking at women just as childbearers?
True, I've never been to a country that starts with a "Q", but I've met many who have, many who tell differing tales. I have been in a muslim country long enough, I have my own perceptions on these things.
I’ve worked in that country multiple times. It has no comparison to the US. Women have equal rights in the US for a start. It is also not commonplace in the US for men to beat their wives and daughters for not concealing themselves behind traditional garb. I have met young women over there who have told me first-hand how they’ve suffered.
From other comments you’ve made, it appears you live in Turkey. I don’t think your experience applies, given Turkey’s recent political dispute with the Saudis over the Khashoggi murder.
Notably, Turkey is also not a member of the Arab League.
Once upon a time I used a program called iRate. It had an online database of freely available music, and would download music, and you could rate the music, and its algorithms would attempt to figure out what music you liked and provide you with more of it. While the algorithms sucked, it was really nice to listen to random music, with a menu item that said "download more music", and get more music you had never heard of.
More recently, I used Songbird (which went through a few name changes). It was a web browser that tried to include iTunes functionality. It really sucked - imagine trying to take a normal web browser and make it twice or thrice or more slower - but the idea was nice, you could go to music blogs, and click the play button and listen to all the songs they linked to, and click the download button if you wanted to keep the file.
I am trying to get Nuclear to work, just to see what it's about, but I literally can't get any audio out of the program. That makes it slightly useless.
I would love a program that collated legally available music and provide a music player interface (preferably VLC or WinAmp style and speediness). There is so much music out there that you would never have to listen to the same song twice. Digging through SoundCloud and BandCamp and Archive.org would provide endless music. Archive.org alone, if you wanted to avoid legal issues (even though lots of music is available free streaming at the other two websites I mentioned).
Perhaps I'll have to write this program myself. I already have too many projects as it is, though.
Unfortunately, I've lost a lot of hope. I've learned a lot, though. I've learned that you need a hefty marketing budget or else no one will know of your game. But paying advertising for players is a cost; you need to make your game addictive so they come back and watch adverts repeatedly. This considerably distorts game design.
Having said all that, I am working on a new game, admittedly more than just one new game, and if I can focus on just one I will try again! Perhaps free demo with in-app purchase to unlock full game, to avoid the insanity of adverts, despite everyone saying adverts pay better.
I had some games I used to let the kids play on my phone once in a while, like the one where you tip it to roll the balls into the hole, or go through a maze without falling down. They were great, but only ad supported, which is really irritating, but I imagine profitable. I would've gladly paid 20 bucks for an ad-free version, even if it felt like gouging. I was grateful to be able to try it out free with ads, but I wish people would sell it also, even if the price they would need to charge to be as profitable seemed excessive.
Next time you're feeling stuck, we should talk and bounce around some addictive game ideas. A change in target audience might make all the difference.
But EU citizens residing in non-EU countries are not.