You absolutely correct, it's indeed inspired by Keyj`s minimp3. Float-point used because it's hard do with 4-byte fixed-point type and achieve ISO conformance. We must to use different dynamic ranges for different parts of decoder (i.e. emulate own floating point) or more than 4-byte fixed-point type. Only float-point support is needed, SSE/NEON intrinsics is not required and can be fully disabled by MINIMP3_NO_SIMD.
Encoders usually harder, because, for example, you can't verify it using reference vectors (there no exact reference to compare with). Also encoders like h264 contains big part of decoder as well, because it must reconstruct encoded frame internally for motion compensation.
It has very limited support for H264 advanced profiles that are usually used, which is a down side. I was honestly surprised about the lack of a good decode library.
There already defines to include\exclude features: H264E_MAX_THREADS=n, H264E_SVC_API=1, MINIH264_ONLY_SIMD.
Complete documentation still in progress and subject to change. For now only comments in minih264e.h and minih264e_test.c can tell how to use it.