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That's an interesting question. I don't have too much experience, but here's my two cents.

For matrix function approximations, loss of orthogonality matters less than for eigenvalue computations. The three-term recurrence maintains local orthogonality reasonably well for moderate iteration counts. My experiments [1] show orthogonality loss stays below $10^{-13}$ up to k=1000 for well-conditioned problems, and only becomes significant (jumping to $10^{-6}$ and higher) around k=700-800 for ill-conditioned spectra. Since you're evaluating $f(T_k)$ rather than extracting individual eigenpairs, you care about convergence of $\|f(A)b - x_k\|$, not spectral accuracy. If you need eigenvectors themselves or plan to run thousands of iterations, you need the full basis, and the two-pass method won't help. Maybe methods like [2] would be more suitable?

[1] https://github.com/lukefleed/two-pass-lanczos/raw/master/tex...

[2] https://arxiv.org/abs/2403.04390


Thanks! I used perf to look at cache miss rates and memory bandwidth during runs. The measurements showed the pattern I expected, but I didn't do a rigorous profiling study (different cache sizes, controlled benchmarks across architectures, or proper statistical analysis).

This was for a university exam, and I ran out of time to do it properly. The cache argument makes intuitive sense (three vectors cycling vs. scanning a growing n×k matrix), and the timing data supports it, but I'd want to instrument it more carefully in the future :)


Thanks!! I'm currently working on expanding that work. I will post something for sure when it's done.


Hi there, thanks! I started doing this for a university exam and got carried away a bit.

Regarding Rust for numerical linear algebra, I kinda agree with you. I think that theoretically, its a great language for writing low-level "high-performance mathematics." That's why I chose it in the first place.

The real wall is that the past four decades of research in this area have primarily been conducted in C and Fortran, making it challenging for other languages to catch up without relying heavily on BLAS/LAPACK and similar libraries.

I'm starting to notice that more people are trying to move to Rust for this stuff, so it's worth keeping an eye open on libraries like the one that I used, faer.


Nice. I'd be curious to see if this has already been done in the literature. It is a very nice and useful result, but it also kind of an obvious one---so I have to assume people who do work on computing matrix functions are aware of it... (This is not to take anything away from the hard work you've done! You may just appreciate having a reference to any existing work that is already out there.)

Of course, what you're doing depends on the matrix being Hermitian reducing the upper Hessenberg matrix in the Arnoldi iteration to tridiagonal form. Trying to do a similar streaming computation on a general matrix is going to run into problems.

That said... one area of numerical linear algebra research which is very active is randomized numerical linear algebra. There is a paper by Nakatsukasa and Tropp ("Fast and accurate randomized algorithms for linear systems and eigenvalue problems") which presents some randomized algorithms, including a "randomized GMRES" which IIRC is compatible with streaming. You might find it interesting trying to adapt the machinery this algorithm is built on to the problem you're working on.

As for Rust, having done a lot of this research myself... there is no problem relying on BLAS or LAPACK, and I'm not sure this could be called a "wall". There are also many alternative libraries actively being worked on. BLIS, FLAME, and MAGMA are examples that come to mind... but there are so many more. Obviously Eigen is also available in C++. So, I'm not sure this alone justifies using Rust... Of course, use it if you like it. :)


Sorry for the late answer.

The blog post is a simplification of the actual work; you can check out the full report here [1], where I also reference the literature about this algorithm.

On the cache effects: I haven't seen this "engineering" argument made explicitly in the literature either. There are other approaches to the basis storage problem, like the compression technique in [2]. Funny enough, the authors gave a seminar at my university literally this afternoon about exactly that.

I'm also unfamiliar with randomised algorithms for numerical linear algebra beyond the basics. I'll dig into that, thanks!

On the BLAS point, let me clarify what I meant by "wall": when you call BLAS from Rust, you're essentially making a black-box call to pre-compiled Fortran or C code. The compiler loses visibility into what happens across that boundary. You can't inline, can't specialise for your specific matrix shapes or use patterns, can't let the compiler reason about memory layout across the whole computation. You get the performance of BLAS, sure, but you lose the ability to optimise the full pipeline.

Also, Rust's compilation model flattens everything into one optimisation unit: your code, dependencies, all compiled together from source. The compiler sees the full call graph and can inline, specialise generics, and vectorise across what would be library boundaries in C/C++. The borrow checker also proves at compile time that operations like our pointer swaps are safe and that no aliasing occurs, which enables more aggressive optimisations; the compiler can reorder operations and keep values in registers because it has proof about memory access patterns. With BLAS, you're calling into opaque binaries where none of this analysis is possible.

My point is that if the core computation just calls out to pre-compiled C or Fortran, you lose much of what makes Rust interesting for numerical work in the first place. That's why I hope to see more efforts directed towards expanding the Rust ecosystem in this area in the future :)

[1] https://github.com/lukefleed/two-pass-lanczos/raw/master/tex...

[2] https://arxiv.org/abs/2403.04390


Thanks for clarifying.

I think the argument you're making is compelling and interesting, but my two concerns with this are: 1) how does it affect compile time? and 2) how easy it to make major structural changes to an algorithm?

I haven't tried Rust, but my worry is that the extensive compile-time checks would make quick refactors difficult. When I work on numerical algorithms, I often want to try many different approaches to the same problem until I hit on something with the right "performance envelope". And usually memory safety just isn't that hard... the data structures aren't that complicated...

Basically, I worry the extra labor involved in making Rust code work would affect prototyping velocity.

On the other hand, what you're saying about compiling everything together at once, proving more about what is being compiled, enabling a broader set of performance optimizations to take place... That is potentially very compelling and worth exploring if that gains are big. Do you have any idea how big? :)

This is also a bit reminiscent of the compile time issues with Eigen... If I have to recompile my dense QR decomposition (which never changes) every time I compile my code because it's inlined in C++ (or "blobbed together" in Rust), then I waste that compile time every single time I rebuild... Is that worth it for a 30% speedup? Maybe... Maybe not... Really depends on what the code is for.


If code is split in sufficiently small crates compile times are not big of a deal for iterations. There is a faster development build and I would think that most time will be spent running the benchmark and checking perf to see processor usage dwarfing any time needed for compilation.


The advantage of having stuff in C and Fortran is that it can easily be used from other languages. I would also argue that your algorithm written in C would be far more readable.


Have you looked into Julia at all? IMO it's a pretty great mix of performance but with a lot fewer restrictions than what Rust ends up with.


BLAS/LAPACK don't do any block level optimizations. Heck, they don't even let you define a fixed block sparsity pattern. Do the math yourself and write down all 16 sparsity patterns for a 2x2 block matrix and try to find the inverse or LU decomposition on paper.

https://lukefleed.xyz/posts/cache-friendly-low-memory-lanczo...

I mean just look at the saddle point problem you mentioned in that section. It's a block matrix with highly specific properties and there is no BLAS call for that. Things get even worse once you have parameterized matrices and want to operate on a series of changing and non-changing matrix multiplications. Some parts can be factorized offline.


For many applications, casting to u16 and wasting 6 bits is perfectly fine. The "trouble" is only worth it when you're operating at a scale where those wasted bits add up to gigabytes.

This is common in fields like bioinformatics, search engine indexing, or implementing other succinct data structures. In these areas, the entire game is about squeezing massive datasets into RAM to avoid slow disk I/O. Wasting 6 out of 16 bits means your memory usage is almost 40% higher than it needs to be. That can be the difference between a server needing 64GB of RAM versus 100GB.

On top of that, as I mentioned in another comment, packing the data more tightly often makes random access faster than a standard Vec, not slower. Better cache locality means the CPU spends less time waiting for data from main memory, and that performance gain often outweighs the tiny cost of the bit-fiddling instructions.


It's not about poorer instructions; a get_unchecked on a Vec<u8> is just a single memory access, which is as good as it gets. The difference is likely down to cache locality effects created by the benchmark loop itself.

The benchmark does a million random reads. For the FixedVec implementation with bit_width=8, the underlying storage is a Vec<u64>. This means the data is 8x more compact than the Vec<u8> baseline for the same number of elements.

When the random access indices are generated, they are more likely to fall within the same cache lines for the Vec<u64>-backed structure than for the Vec<u8>. Even though Vec<u8> has a simpler access instruction, it suffers more cache misses across the entire benchmark run.


The other replies nailed it, but I'll add my two cents.

Vec<u8> may be the right call most of the time for most use cases. This library, however, is for when even 8 bits compared to 4 is too much. Another example, if all your values fit in 9 bits, you'd be forced to use Vec<u16> and waste 7 bits for every single number. With this structure, you just use 9 bits. That's almost a 2x space saving. At scale, that makes a difference.

For floats, you'd use fixed-point math, just like the other replies said. Your example of +/- 10.0 with 1e-6 precision would mean multiplying by 1,000,000 and storing the result as a 25-bit signed integer. When you read it back, you just divide. It's a decent saving over a 32-bit float.


That's a good catch!! Thank you, you are right. I (incorrectly) assumed that a single u64 could capture the entire bit_width-value read starting from byte_pos. However, as you said, this assumption breaks for some large bit widths.

I already patched it, thanks again.


BEXTR basically does the same thing, yes. I'm sticking with the portable shift-and-mask, though. My bet is that LLVM is smart enough to see that pattern and emit a BEXTR on its own when the target supports BMI1.

Using the intrinsic directly would also kill portability. I'd need #[cfg] for ARM and runtime checks for older x86 CPUs, which adds complexity for a tiny, if any, gain. The current code just lets the compiler pick the best instruction on any architecture.


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