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That's amusing, although expected that some would misuse the terms, considering so many are now engaging in conversations about AI.

> Don't post generated comments or AI-edited comments. HN is for conversation between humans.

These are the rules.


I always appreciated how you can simply attach to the enlightenment process at any point, and also upon a crash.

The documentation is there: https://www.enlightenment.org/contrib/enlightenment-debug


If you're shopping for a file manager, I'd recommend "yazi", which was a new, yet practical experience for me.

I actually used Yazi a while back. And it's definitely >100x more robust and production-ready than what I iterated for ~3 hours :). And I have no doubt that it is probably way faster.

The only problem for me is that it's not how I use a file manager. I learned to have two parallel windows when moving files, even before I learned how to use a terminal. That's why Midnight Commander was feeling so great. Until the day that I wanted to eliminate my usage of function keys and was tired of maintaining a config file. Some may say I "overkilled" it just to get rid of a config file..


Tried yazi this week and it indeed feels nice, currently trying to maybe move over from Total Commander to yet to have same file manager across OSes.

Some aspects are still not completely ironed out, though. For example, today I discovered that there's no reliable exit hook and plugins have to override hotkeys and resort to various hacks. I had to patch a session saving extension so it kills mpv-based music preview plugin after yazi quits with "q". Kinda rough experience, but at least manageable with plugins in Lua.


My first impression is not great. Several clicks in the docs - no screenshots to see how it looks like. The very first thing advertised on their GitHub - some "#1 coding agent". And again - no screenshots. Some flashing unpleasant video. "Written in Rust", which is becoming a meme, like if a user should care.

Maybe it's a good file manager but, imo, authors completely failed to advertise it right.


yazi is great, I’ve had it around for a while… integrates well with neovim and other shell tools.

Happy to see it resolved and I hope the other developers are able to have the same experience.

By the way, was it only for the Windows application, or was wireguard-go was also affected?


This was just for WireGuardNT, the kernel driver for the NT kernel that Windows uses.

This project -- https://git.zx2c4.com/wireguard-nt/about/ -- is used by this app -- https://git.zx2c4.com/wireguard-windows/about/ . The former is what the signing situation was about. The latter is just signed using a normal boring (but very expensive!) EV code signing certificate from one of the CAs.


This will likely not see the light of day. It's the usual PR that gathers many "partnerships".

Expect to see lots of these in the upcoming months as the big companies scramble to keep from losing money.


Keyboard & mouse user here. To lessen the pain, I moved to gyro-based gaming. I think 8bitdo has those. I specifically use the Switch joycons. I recommend you just get yourself a good BT dongle.


8Bitdo does have a gyro controller, I have the Ultimate 2. It does have some requirement to configure the gyro though, you have to boot it in `dinput` mode by holding down a button.

I have included a link from my notes, I have not actually tested it much beyond seeing that the gyro does work in steams "configure controller" thing, never got around to correctly mapping any game.

https://pastebin.com/YP4CD6BX


Me too. My weapon of choice is the Dualsense. Lots of great things about it in addition to gyro controls: as of late last year you can pair 4 devices with it. I have one Dualsense and roam between PS5, Bazzite desktop and Steam Deck seamlessly.


How do you use the gyro sensors to play? I looked into it before but couldn’t wrap my mind around how we’re supposed to do that.


If you're asking how it's setup/configured, then Valve ships "Steam Input" that can do a lot of things and one of them is translating gyro data to mouse events.

Some games support gyro directly, but even then AFAIK people prefer Steam Input due to how configurable it is.


More like, how does gyro help you play some games?


Another method for gyro aim is flick stick, using the right stick to control the direction of your aim (on the left/right axis) and gyro for fine tuning and also up/down axis.

https://youtu.be/CiSS5OsNCNU from the creator explains it (and older gyro controls).


With controller sticks you control the 3D camera only indirectly -- by telling the rotation velocity (in very limited range) and for how long to apply it.

With gyro you have 1:1 proportional camera position input, like with mice.

It's more or less about possibility of developing muscle memory. With (linear) gyro/mice you could sharply snap camera to a point you see on screen without much overshoot. You could turn 180 degrees in split second with eyes closed (actually with gyro people often use flick stick for such big rotations, turning instantly -- but that's besides the point)

With controller stick? Well you could try to time that 180 turn takes 1.5 seconds of holding at full deflection -- good luck developing a feeling for all the speeds inbetween zero and full deflection.


I have found that you have to keep it centered in order to keep it from moving/registering input, so it worked very similarly to an analog stick to me. Am I mistaken?

I guess I just need to try it some more.


If controller isn't being rotated in the moment, then camera should be stationary regardless of controller orientation, yea.

I guess you've used some strange gyro to stick emulation (never heard of such thing, but sounds like it).


As someone who has both interest in VR and racing sims (and other sims), and tried VR and loved it, I am genuinely NOT INTERESTED in owning a headset for the obvious health reasons that come with using one.

There is no way this ever can be close to safe for your health than, say, not using it.


I'm really curious what you consider to be the obvious health reasons - it's far from obvious for me.


Me, too.

When I was playing standalone VR (Quest 2/3), I was pretty much always sore from moving around while playing. I moved to PCVR a few years ago, and I still move significantly more just from twisting around to look behind me (combat flight sims).

I can’t see any way that it’s not at least better than a monitor.


CSS is awesome?

No

Yes

> [Paladin] Attack!


This somewhat of the equivalent of "quitting cold turkey", in the sense that you remove the temptation from your reach.

The problem is that it's just much easier to un-quit and run the LLM in the same laptop you work on.

It's just so very tempting.


I think that's the only way to deal with such temptations. Kidding yourself that you are strong enough to do it 'just once' or that you can handle the temptation is foolish and will only lead to predictable outcomes. I have a similar policy to smoking, drugs, alcohol and so on, I just don't want the temptation. It helps to have seen lots of people who thought they were smart enough eventually go under (but the price is pretty high).

Oh, and LLMs are of course geared to pull you in further, they are on a continuous upsell salespitch. Drug pushers could learn a thing or two from them.


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