I would argue that they didn't. 25$ per hour for custom design work seems very low, I understand maybe trying to get a customer base but at that rate you are just going to get repeat customers who want the same low cost labor. Where 3d printing is great is if you can create truly custom things, not knick knacks that can be copied and mass produced by someone else. Selling the plastic itself is a no go, you have to go mixed materials, mixed colorways, things that take time to assemble, and then charge out the wazoo for custom work because the people that really want the custom stuff, will find a way to pay for it.
That's the same conclusion I ran into, and why I stopped. $25/hour could probably be increased, but my market was really niche: people selling trading cards via online auctions who wanted custom branded card stands.
In terms of plastic, yes, it does come across as lower value, but if you can put someones logo on it you can make something unique that they love.
Not to pile on, but I was using Claude Code through the native application and it started doing exactly this on its own, side by side with my prompt, running the server and taking screenshots in the native app. Claude also just launched its own browser control, and while it will take time to mature, I assume any AI company will have this feature in their crosshairs.
From a product design perspective, this looks pretty cool!
Thanks! Yeah Claude Code’s native browser is getting better. ProofShot is agent-agnostic though — works with Cursor, Codex, any agent that can run shell commands. And the proof bundle you get at the end (viewer.html with video + timeline + errors) is what I actually review, not the raw screenshots.
For the few times that I have tracked myself doing various activities, I have found that I didn't even need to do anything with the data, I was actively changing habits whilst I knew I was being monitored. For example, I wore a GCM for a few weeks and I found it difficult to live my "normal" day to day lifestyle. I wanted to do the things I felt were "right" and "healthy". Whether or not that is a good thing or not is a different topic, but just my 2c.
I think a broad tax would just make it more difficult for middle and lower class to fly. Tax the business/first class and frequent flier, but don't push people who can already barely afford to fly out.
> I think a broad tax would just make it more difficult for middle and lower class to fly. Tax the business/first class and frequent flier, but don't push people who can already barely afford to fly out.
No, it's the other way around. If flying is bad then poor people absolutely have to be priced out of it. I know that it sounds absolutely awful, but unfortunately taxing just business and first class won't do much for reducing emissions if flying will be affordable for and used by billions of people.
I appreciate this concern, but "poor people exist" is not a valid reason to continue destroying the environment, imho. It's not just people that have to bear the repercussions.
That said there are probably some work-arounds, tax free twice a year, tax rebate or some-such.
This is likely because the blog is AI generated and keys off this point from Karpathy: "As a preview, by the end of the script our model will generate (“hallucinate”!) new, plausible-sounding names.", so the LLM just repackaged that into something that is obviously wrong, which is kind of ironic.
Its partly this, but hardly any developers I know were writing code for 8 hours a day. 4 on a good day and the rest was meetings or other auxiliary activities. From what I have gathered, companies have no idea how to measure the productivity gains yet.
When you look into the edge cases developer productivity is really tough to understand. It's easy as the engineer yourself to see your own productivity as easy to understand, but if you are ever in the position of trying to assess someone's productivity that you don't work with day to day, its really difficult. There are people who are able to achieve millions in yearly savings with like 10 lines of code updated per year, perf debugging types. I'd never believe that up front if I hadn't seen it after the fact.
Its interesting to me that over the last 10 years of working in agile teams, not one team has analyzed burn rates to see if we are doing better/worse over time. Its like every sprint is a clean slate and no one actually gets better at their job...
Most ideas people have are not original, I have epiphanies multiple times a day, the chance that they are something no one has come up with before are basically 0. They are original to me, and that feels like an insightful moment, and thats about it. There is a huge case for having good taste to drive the LLMs toward a good result, and original voice is quite valuable, but I would say most people don't hit those 2 things in a meaningful way(with or without LLMs).
Most ideas people have aren't original, but the original ideas people do have come after struggling with a lot of unoriginal ideas.
> They are original to me, and that feels like an insightful moment, and thats about it.
The insight is that good ideas (whether wholly original or otherwise) are the result of many of these insightful moments over time, and when you bypass those insightful moments and the struggle of "recreating" old ideas, you're losing out on that process.
Eh, its not like it is happening overnight. Its like a cancer that slowly spreads without much notice and then one day the democracy collapses and its too late to do anything about it.
Many innovations are built off cross pollination of domains and I think we are not too far off from having a loop where multiple agents grounded very well in specific domains can find intersections and optimizations by communicating with each other, especially if they are able to run for 12+ hours. The truth is that 99% of attempts at innovation will fail, but the 1% can yield something fantastic, the more attempts we can take, the faster progress will happen.
I would argue that they didn't. 25$ per hour for custom design work seems very low, I understand maybe trying to get a customer base but at that rate you are just going to get repeat customers who want the same low cost labor. Where 3d printing is great is if you can create truly custom things, not knick knacks that can be copied and mass produced by someone else. Selling the plastic itself is a no go, you have to go mixed materials, mixed colorways, things that take time to assemble, and then charge out the wazoo for custom work because the people that really want the custom stuff, will find a way to pay for it.
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