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This one looks to be the active fork, https://github.com/benstone/3DMMEx

i should have read the article first...


We added other weapons to make a poor mans scorched earth as we were only allowed to make games.

My school had a similar loophole: game weren’t allowed in the computer lab, unless you wrote it yourself…

You could try Lazarus + FreePascal or even Delphi

I love FreeCAD, designed some parts, did a bunch of Solidworks challenges and entered CAD comps.

I also love playing with build123d, dune3d (uses solvespace constraint) and SolveSpace.

Do love Solidworks but I'm on linux now so time to embrace the other options more.


Cargo cult represent! How good are they, aye. I bought one 2 months ago, had it for 2 weeks and already done 200+kms on it, and that has saved me $60 in fuel so far. It is great for getting around and grabbing shopping last minute, going to work and just feeling more connected and happy.

They're awesome! If you live somewhere where you have safe infrastructure for any trip you'd like to make it's life changing. And I love carrying my kids in it :-)

This is great, i use a 3x3 font i drew up for lowres games, though there are many example that look mostly the same since it is such a small space.


Yeah, second the norgb option. Even more annoying when openrgb just randomly hangs scanning devices and now im stuck with rainbows i cant turn off!


You gotta love it, simple and straight to the point.


What keyboard did you modify and why?


I use a keyboard called PentiKeyboard. It's a chorded keyboard. It allows you to place 6 buttons (shown in outlines) overlaid on top of the whole screen.

It had 2 features I wanted to remove. If you swipe in empty space, you can use it to adjust the screen brightness. I kept triggering this accidentally and each time it disabled auto-dimming on the system. And the other feature is that when the keyboard is open, the volume buttons are repurposed, I wanted them to remain working normally.


Excellent new release, now for Fennel and Love2d to update, fun times!


Only a dabbler in Love2d here but I’d expect that update to be a bit down the line. If I’m not mistaken the current Love2d version 11.5 is (mostly) tied to Lua 5.1 because of LuaJIT, though I understand some later Lua features are backported. And the changelog for the in-dev 12.0 release talks about compiling Love2d for Lua 5.4 as if it’s an optional thing.

I don’t really follow LuaJIT too closely so I’m not sure if they’re even targeting Lua 5.4 let alone 5.5. I remember reading some GitHub issue that suggested some of the design decisions in Lua 5.4 wouldn’t really support LuaJIT goals re: performance.

With that said I’ve been enjoying Love2d even with Lua 5.1 features — as a hobbyist it works just fine for me.

Would certainly appreciate any corrections by those more in-the-know though!


It's best to say that its tied to luajit, because at this rate, luajit is its own mixture of lua features, which they backport from newer versions.


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