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There is another great one in one of the Legend of Zelda games.

The game world is paused whenever Link pulls an item from a chest, but because his animation does not loop perfectly, because of a missing frame, he slowly slides across the ground and even through walls.

One of the minimum % speedrun abuses this by looping the animation for many hours in order to glitch through a wall, and not collect a progression item, which would count towards the collection percentages.


My favorite as a kid was also in a Zelda game.

In the original (and maybe also DX) release of Link's Awakening, the game uses a top-down view with the world split up into tiles. Walking of the left side of a screen makes you end up on the right side of the next screen over.

What you could do is pause at the right frame on the screen transition, and you would end up on the new screen but link's position would not change. So you walk off the left side of a screen and end up on the left side of the new screen. Lots of fun to be had with skipping important stuff with that.


In that case I encourage you to build Django with your LLM of choice.

Do what the Django team does, and be of service to the public!

I challange you to prove that Django is sloppier than your LLM-Version


Someone beat you to it: https://github.com/mymi14s/openviper


Happy to see this! :)

Hope I find time to contribute :)


Didn't happen to me yet.

I'm not looking forward to it...


I would greatly appreciate it, if this was open source :) Especially since this will be able to read 2FA codes sent by SMS. (I get that SMS 2FA codes are not perfectly safe to begin with, I personally don't love them either, but they are still used on a bunch of services)

Just makes me sleep a little better.


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