I realize you probably are referencing visual studio, but at the OS level KDE plasma seems to have copped Windows hot keys wholesale. I was giving it a go recently and was delighted that even meta+arrow keys for monitor switching fullscreen apps works. My only gripe, and what got me booting back into windows, was that even the latest wifi drivers for my brand new wifi 7 motherboard were too flaky to reliably play multiplayer online games.
> the latest wifi drivers for my brand new wifi 7 motherboard were too flaky
A GL.iNet travel router in WiFi to ethernet bridge mode is an excellent stopgap until Linux support arrives. It also has the benefits of (a) taking with you on trips for safer/easier internet use (use your home SSID, even auto-VPN traffic if you want) and (b) letting you plug in other wired-only devices adjacent to the computer.
They retoactively reduced (and introduced for Pro3.1) their weekly quotas. I've been building with Antigravity on a Pro subscription and having all of my quotas other than Gemini flash at 0 with a nearly 5 day reset when I went to start today was a massive downer. Probably going to look at switching to Claude Code. I really can't understand how Google can't afford to bury Anthropic, they should have a massive hardware advantage.
They also bullshit you with the per-Model-Quota Limits. When I hit my Claude Quota Limit it blocked all Premium Models (Gemini, GPT-120B-OSS) for multiple days
I don't get why they even bother to show per-Model-Quotas then?
The more nuanced take is that, if somehow your game is actually good or interesting despite being full of other people's assets, players will see the value that you created (e.g. making a fun game). This is missing in most "asset-flip" games.
Another example comes from Getting Over It with Bennett Foddy, which despite the fact it uses a lot of pre-bought art assets, the entire game has the indisputable hallmark of Bennett Foddy -- it has a ridiculously tricky control mechanism, and the whole game world you play in, should you make any mistakes, has a strong likelyhood of dropping you right back at the start, and it's all your own fault for not being able to recover from your mistakes under pressure. You can see this theme in his other games like QWOP and Baby Steps
Maybe try this? I have great results on the ios keyboard by simply making two changes to the keyboard settings. I turn off auto-correct, and turn off slide to type. I made this transition when they first introduced slide to type, as that setting changes the touch algorithm to prefer where you lift from vs where you tap initially, or at least that’s how it felt. I also have turned off predictive text because I never use it, it’s faster for me to just type out the words than it for me to watch the predictive text.
Amazing how often people do that. Corporations have very little incentive to be truthful and often have good reason to be dishonest. I notice it particularly wrt video games, gamers are always taking studio’s messaging as gospel and not corporate comms.
I see this all the time at work. Folks treat their relationship with employer like a personal relationship. Be loyal to company and it will be loyal to you. But everyone lies. Your managers will stab you in the back and throw to the ditch anytime they can gain something from it.
One needs to only witness an exec team or board meeting to realise that loyalty as a concept doesn't exist at the top for the vast majority of companies. You're 1.8% of the accounts department budget, or 0.02% of the head office budget. Which is looking a bit high in the face of our projected earnings this quarter. Best get HR to trim that by 10% to free up some cashflow for sales and initiatives. Actually, make that 20%. Bonuses were a bit thin last round and I need a new yacht.
And with Elon Musk! If he says we're going to Mars, then we're going to Mars. If he says full self driving next year, we're getting full self driving next year. He said that every year for 10 years? So what?
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