Does anyone know if the books in this list cover "gameplay systems"? I am 9 months into my game dev job after 7 years of experience at SaaS, and I looked a lot for examples of how to design something like a buff/debuff system or passives and came up short. Would appreciate some literature in this space because I feel like so many games have them that I don't want to re-invent the wheel each time.
You nailed my emotional response completely as a satisficer. Any advice on reading with a neutral eye? As a satisficer I dread the convos with my maximizer friends who seem to imply I am worth less since I don’t want to grind all the time. Perhaps that’s a problem with the friends, but I’m not sure how to differentiate.
I think he means you can't (or it's not feasible) to do both an Uber ride AND a Lyft ride at the same time. Unless they magically align, you will be punished for going off itinerary for both.
Common in art communities and smaller circulations. Just an easy way to bundle things together and circulate them. Making zines are "democratized" now so they're seeing a comeback
Many things in history are discovered very close to one another--suggesting that maybe 100 or so average physicists (not sure what this means though, most people who get to that level are extremely intelligent), would probably work out what Einstein did. People have suggested discovery is "inevitable".
"But if you take that guy out of the team, then the other 9 could expend infinite resources and would never get anywhere." This leads me to believe the physicist example is off here.
I think, in Physics, the key is not the discoveries, but the understanding.
It's often a single change in perception that unlocks a raft of related discoveries. Which also makes reasoning about such things hard, because once that perception shift has been identified, previously hard-to-understand things become easy, making the initial discovery look trivial.
That change in perception can happen from a small group of people or from a single person.
Nice article, and good data find. I think a point missed at the end about how we can potentially avoid "healthiness" as a premium/luxury option is by setting a base-line, with canteen style food. Here is an HN discussion about "canteen-style dining": https://news.ycombinator.com/item?id=19792674. India also instituted a similar program at their Aganwadis: https://www.akshayapatra.org/anganwadi-feeding. In addition, there was no coverage about the environmental impact of "Cooking-as-a-Service". It could be worse because of having to transport the goods (and keep them warm or cold), including the packaging that may be disposed, or it could be better if the packaging was re-usable (sent back somehow? everyone uses identical swappable packaging?) or it turns out that scheduled deliveries is more optimizable than N houses all driving to the same restaurant.
Thanks for your salient comment. I also reached the conclusion you did in your second paragraph.
Does this mean that most policy debates boil down to philosophical ones, trying to convince the other person to change their value(s)? First we must agree on a set of values, then we do research to find the best way of living by those values. We must sometimes acknowledge that these facts do not yet exist, and so we can't resolve our disagreement until that research is done.
I suppose if two people have the same value (e.g. immigrants have substantial moral worth), they can still disagree on how best to help them. If the data turns out that immigration makes everyone worse off, are we forced to bar them entry? It seems at odds with my moral compass, which leads to a muddled area of bending facts to appease moral codes. If you're available I would love to pick your thoughts on this.
Facebook have decided they won't support it (Flow is their thing, so that makes sense) but Microsoft has stepped up with some pretty serious support, including good docs for the process of converting a new RN project to TypeScript:
Not sure whether that'd play nicely with Expo without a bunch of extra work. It is quite a bit harder to convert an existing project than to start a new one with TypeScript.
This transformer: https://github.com/ds300/react-native-typescript-transformer
worked perfectly for me so far. You don't have to change your code at all but just add a single file to your project and the packager will do all the rest for you.