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Wolf Games is looking for a U.S.-based, fully remote Software Engineer (3+ yrs experience) to help turn creative game prototypes into polished, production-ready web games. You’ll work hands-on in TypeScript and modern web game frameworks (Phaser, Pixi.js, Three.js), building gameplay systems, improving performance, and helping ship new experiences to players. This role is ideal for an engineer who enjoys moving from experimentation to execution and wants to see their work go live.

You’ll collaborate closely with engineering, design, and creative teammates to refine features, refactor early code, and contribute to shared systems that support multiple games. We’re a small, fast-moving team, so you’ll have real ownership, practical mentorship, and the chance to grow your skills while building interactive games in a creative, AI-forward environment.

$45-55/hour, 40 hours per week, contract-to-hire (benefits and equity at conversion) To apply: https://wolf-games.breezy.hr/p/009edf1b1963-software-enginee...


Wolf Games — Director of Engineering, Creative Automation — Remote (US/Canada) — Contract

Wolf Games is building generative entertainment universes where AI and players collaborate in real time. We’re a Series A creative-tech studio scaling the systems that turn ideas into playable, live experiences.

We’re hiring a hands-on Director of Engineering to lead ~10 engineers building JavaScript-based web games, creative automation tooling, and a hybrid GCP + AWS platform. You’ll own architecture, reliability, CI/CD, and internal tools that connect AI-driven content pipelines to production games.

Stack: TypeScript, Node.js, React/Next.js, GCP/AWS, Kubernetes Looking for: strong technical leadership, web/game systems, automation mindset, AI familiarity Rate: $70–85/hr, contract-to-hire

Apply: https://news.ycombinator.com/item?id=46466074


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