Yes, it runs on the JVM and is 100% compatible with Java code. While it was fairly easy to use Kotlin with Android before, Google just announced first-class support for it at IO.
Is that related to the cool "hash compression" technology I hear about? Apparently it can compress an arbitrarily large file into just a few bytes, amazing!
Postgresql has compression by default on, for all large text and other large fields that get great benefit of compression. From documentation -" The technique is affectionately known as TOAST (or "the best thing since sliced bread"). "-
https://www.postgresql.org/docs/8.0/static/storage-toast.htm...
I am interested and I appreciate the thought and link, however these appear to be the slides to a talk without the actual talk. If so they are of limited use because the slides never have all the information the presenter has, and that information is often just a summary.
I know it's pretty popular to hate on Mongodb now (even more so than it was to love on Mongodb 4 years ago), but there are still areas where it's better than a relational db. In game development, it's extremely helpful (especially as an "indie") to change the structure on a whim so easily. Also based on the design of the game I'm working on, I believe the document structure captures the structure of the data so much better than if I was forced to make a bunch of tables. This aides in understanding the representation of our game's data, and I believe (but haven't tested) it will be faster than a relational db for my use case, but that's an ancillary benefit anyway.
But the posters above you said that JSON and JSONB types in Postgres, and functionality around them, eliminated the need to use other databases for document type data.
What you are describing can be done with PostgreSQL. One thing that is missing is better client libraries that make use of those data types. Morphia wins for now in that regard.
My claim wasn't that it didn't fulfill their needs, it was that it doesn't fulfill all needs (gamedev is one example that I'm familiar with).
Postgres storing JSON types != All mongo functionality
I'm sure I could achieve everything I'm doing in mongo by some roundabout way in Postgres, but if you're doing a large amount of reading/modifying partial fields within JSON structure, it's the exact use case for mongo.
1) it's a proof of concept that others have improved upon to show that you can indeed replace the functionality of mongo that most developers tend to rely on.
2) neither has mongodb at that level
3) that's correct, you need to actually use the term SELECT when you use the functions
and you are correct, pg is missing the random data loss that comes with mongo. it will never be 1-1 in regards to that.
EDITING TO ADD:
the important part is the note (the bulk of the comment) that I'm updating partial JSONB data on a very regular basis, and do it using PLV8, getting rid of the need for an unreliable database and instead using exactly what this news story is about.
A small independent game is where I've used it before as well. And currently I'm working on an app/game sort of thing where it makes a lot of sense because we're iterating often and fast. I like that it kinda gets out of my way and just works, though perhaps I would not so much had I experienced the data loss others speak of.
Yeah I've read some horror stories about that too. I think that the improvements to concurrency (ala WiredTiger), will help wth that, as well as making sure to think about possible concurrency issues from the outset, as I've tried to do.
Have you heard of ToroDB? FWIW they have benchmarks that claim it's running faster on top of Postgres than MongoDB does natively.
"ToroDB Server
It is a MongoDB-compatible server that supports speaks the MongoDB Wire Protocol (and therefore can be used with the same drivers used to connect to any standard MongoDB server) but stores your data into a reliable and trusted ACID database."