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I feel like C++ is moving towards being as useful as a brick. You get a brick and you ask yourself "what can I do with it", and the answer is "everything! absolutely anything!" Then you ask yourself "how?" and the answer is 3000 pages of standards, activities and rules on how to actually use a brick to make truly anything, with 800-page addenums to using boost-brick (i.e. some mortar).


If it's too difficult for you to use, then use another language which holds your hand more. But for many of us, it's an incredibly powerful language and there isn't really anything comparable when you need to squeeze every instruction cycle out of the CPU while still using HLL features. I don't find it difficult at all to use. Sure it's complicated, but not everything worth doing is trivially simple.


> there isn't really anything comparable when you need to squeeze every instruction cycle out of the CPU while still using HLL features

Rust seems like a promising alternative in the future.


> promising alternative

Agreed, but, sometimes people need to do stuff RFN. And sometimes that doesn't leave time for learning new things, even if they might be somewhat better.

And edit to add that I think rust, in particular, is doing some very interesting things to hugely reduce the learning curve and make it a better language for newcomers.


I pretty much only program in C++ at work and Rust at home now, and I think Rust is hands-down a better designed language. It just feels more coherent and consistent.

I used to despise C++, but ever since I've had to abandon all usage of it's std library, I don't mind it anymore. It's a bit less crufty that way. Though I'm still peeved every time the compiler dumps 30 pages of every virtual method in existence because it couldn't find one that matched my call.


> I pretty much only program in C++ at work and Rust at home now, and I think Rust is hands-down a better designed language. It just feels more coherent and consistent.

C++ turned out kinda... good -- considering that it started out as "tacking classes on C".


Classes (with destructors) is the single most powerful and important addition to plain C. In C, even exceptions can be emulated, more or less naturally, but destructors cannot (without a compiler-specific extension). So, I'd argue that the best parts were the ones that came in early. The latest version of C++, of course, is nothing to sneeze at, either.


Agreed. RAII is something I miss deeply in many other languages.


> abandon... std library

You are bound, then, "to reimplement it, poorly."


Nah, my coworkers did that 30 years ago. :)


The EA STL is competitive with the standard library!


It's not like traditional uses become invalid.

The amount of investment in the language is astounding. It's only going to continue to expand.


You can probably try programming in DLang. It isn't as popular as Rust or Go, but surely it is a nice alternative to C++.

A recent update on the compile time function execution is here http://dlang.org/blog/2016/11/18/project-highlight-the-new-c...


> It isn't as popular as Rust

According to TIOBE [1] D is more popular than Rust (21 vs 43 in the rankings). Of corse ranking language popularity is a tricky task, so ymmv.

[1] http://www.tiobe.com/tiobe-index/


I agree with you. If you can't get the job done using mostly that language described in the Brown Book (C++ Annotated Reference Manual by B. Stroustrup and Margaret Ellis), plus a judicious smattering of some newer C++ ranging from C++98..C++03 (at most), you should fucking retire.

The last useful change in C++ was (circa 2006?) making string literals const. That's it.


Oh brother...

What about: lambdas, type inference, tuples, robust templates, compile time constants and code execution, move semantics, expanded PoD, initializer lists, range based for loops, user literals, return type deduction... I could go on and on. All features I use daily. And I'm not even getting into C++17.


Half-broken, bolted-on garbage that is found in a much nicer form in high level languages which have those things in their core vision from the beginning, or the kind of extensibility which can cleanly support new ideas.

> And I'm not even getting into C++17.

I'm with you there, in a way.


I don't find auto, lambda, and variadic templates, move semantics and smart pointers to be bolted on. You can write Fortran in any language.


You think rvalue references are a natural and elegant construct? That if C++ were designed with move semantics in mind, this is the road they would have travelled down?


That's the biggest reason that I like Rust more than C++, even more than lifetime/safety. I've been working on a C++14 application, and "std::move" shows up a lot more than implicit copies, which not only makes the code more verbose, but analyzing performance more difficult. (I so wish I could be using Rust, but, unfortunately, the only FOSS DNP3 implementation is in C++.)


Please show me the "nice" and "well thought" and "elegant" and "modern" language with the sheer amount of resources, documentation and momentum that C++ has? It's not going to go away for the foreseeable future, even if slightly better options arise (notice the slightly, no language has substantially improved on C++ in a meaningful enough way to make the benefits of migrating greater than the headaches).


Here is another thing: each time they add this or that cruft to C++, the syntax for that tidbit has to go into the hard-coded grammar. For the past 30 years, they have been missing opportunity after opportunity to somehow make the language internally extensible, so that new rules don't have to be added any more to a hard-coded parser (but, say, defined by C++ programs themselves). So now, check this out, GNU C++ has a hand-written recursive-descent parser ... that is 1195625 characters of C. It's almost 40K lines just to scan some tokens and get an abstract syntax tree.

https://gcc.gnu.org/git/?p=gcc.git;a=tree;f=gcc/cp


At this point, is there any parser out there that could deal with C++'s grammar?

What you're suggesting is tantamount to throwing out C++'s current syntax, which will never happen, or taking the existing parser and making it even more complicated so that it supports extensions.


IIRC g++ had historically a machine generated parser (bison maybe?) But it got replaced around 3.0 time because the new hand written parser was faster and more maintainable.


I think, you cannot beat beats shift-reduce LALR(1) with recursive descent on raw performance on a reasonable syntax. However, parsing C++ with LALR(1) will require unmaintainable hacks in the grammar. Recursive descent accomodates ad-hoc fudging much better than parser generation. In any given rule, you can look ahead as much as you want and invoke any Turing computation to decide the parse. Also, recursive descent approaches support backtracking fairly naturally: try it this way, as far ahead as necessary, or else start again, falling back on this. Let's see ...

  28374 /* Commit to the currently active tentative parse.  */
  28375 
  28376 static void
  28377 cp_parser_commit_to_tentative_parse (cp_parser* parser)
  28378 {
  28379   cp_parser_context *context;
  28380   cp_lexer *lexer;
  28381 
  28382   /* Mark all of the levels as committed.  */
  28383   lexer = parser->lexer;
  28384   for (context = parser->context; context->next; context = context->next)
  28385     {
  28386       if (context->status == CP_PARSER_STATUS_KIND_COMMITTED)
  28387         break;
  28388       context->status = CP_PARSER_STATUS_KIND_COMMITTED;
  28389       while (!cp_lexer_saving_tokens (lexer))
  28390         lexer = lexer->next;
  28391       cp_lexer_commit_tokens (lexer);
  28392     }
  28393 }
Bison supports GLR ("generalized LR") via some technique of forking the parser and trying alternatives in parallel, which seems related to this.


The problem with C++ grammar is that inside templates, things are too flexible at times. For example:

    template<bool> struct a_t;

    template<> struct a_t<true> {
        template<int> struct b {};
    };

    template<> struct a_t<false> {
        enum { b };
    };

    typedef a_t<sizeof(void*)==sizeof(int)> a;

    enum { c, d };
    int main() {
        a::b<c>d; // declaration or expression?
    }
It's a fun C++ IDE torture test, which few pass. One that does is Visual Studio - if you create a C++ project and set up both 32-bit and 64-bit build targets, you can flip between them, and see the syntax highlighting change on the line with the comment.


Make it more complicated once (bite the proverbial bullet) and then stop, versus keep on creeping in complexity.




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