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if touch is not "forward" then at least the mouse is definitely "backward". the ideal PARC machine would have been keyboard + touch, not keyboard + mouse. "touch" is interaction with something approaching the real world as it's been known since hunter-gatherer times. the "mouse" is just an artifice to make up for technology that didn't exist in the '70's/early-'80's.

the only thing missing for business apps on iPad form factor is quick text entry. we should drop the mouse. for precise detailed work one could use a stylus. touch is the ideal.



The problem with touch is that's a coarse-resolution input. You can be much, more precise with a mouse and hence have denser UIs. For "pro" apps this is a must.


Again, as I said, for fine-grained work one can use a stylus.


Sure, but as a UI designer you have to privilege one input device. You can't design the same interface for touch and a stylus/mouse.


I'd like to see you aim in an FPS with touch.


Or use a 30 inch vertical monitor.


Or use a 30 inch monitor at all without tired arms at the end of the day.




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