The syntax is based on xTalk (reminds me heavily of AppleScript). As much as I like to say languages don't matter that much, this style of "almost english" for programming feels so broken and misguided that it sours the whole (really cool) concept for me.
One of their examples includes the attribute text
make a Date then put it into the next <output/>
Like..what? Make a Date how? How do you "put" a Date? Put it in what? String formatted or something? How is "next" determined? I'm sure these are well-defined concepts in the language and can be learned quickly, but this awkward contortion of English makes me mentally double-parse every statement and question my basic understanding of English (as a native speaker), the underlying JS and framework, and how the language will map between them.
Even if their developer tooling lets you learn, write, explore, and debug the language, there is always going to be a mismatch in contorting awkward english sentences to communicate intention to the framework.
I wish the project success and perhaps this is a good evolution of this syntax and paradigm, but I personally would be hesitant to invest in it without clear escape-hatches for the syntax.
but, I think you have to admit that the result is very readable, even if it might be hard to write at first. I programmed in HyperTalk as a kid and always missed how easy it was to read and, for small embedded things like toggling a class
toggle .foo on #bar
i really like how it looks
AppleTalk was always kind of a mess because they didn't give you much syntactic support for working with apps, so you ended up guessing strings to pass around when what you really wanted was syntax. hyperscript has DOM-specific syntax (as well as an open, pluggable grammar) so it is more tightly focused on those operations and, I hope, less ugly than what AppleTalk ended up looking like
It definitely favors code read time over write time, though. We'll see if it goes anywhere.
HyperTalk and AppleTalk are both easy to read, but a little hard to write--AppleScript moreso than HyperTalk. I think it's a reasonable tradeoff to make. It may be too much of a pain form some, but I did some substantial work in HyperTalk and AppleScript (and its immediate ancestor, SK8Script), and found that I got used to it. I wouldn't say that I ever loved it, but I didn't mind it so much after I got used to it.
At the risk of veering into inside baseball (I worked on SK8Script, HyperCard, and AppleScript over the course of a few years), a problem with AppleScript was that it was really only the outline of a language with a pluggable grammar and pluggable semantics. One of my colleagues working on it characterized it as more like a network protocol than a programming language. It specified some fairly broad abstractions (containers, elements, documents, and so on), but left most of the details and the vocabulary up to applications, so the same nouns and verbs could mean wildly different things in different contexts. That made it even harder to write.
On the other hand, it was usually really easy to read and understand, which is handy. By the way, I'm finding htmx and hyperscript quite useful.
It certainly is subjective. This is where AppleScript really fell down--English is inverted, but typical programming starts with a noun then does a verb to it.
Given it's written <verb> <noun> (toggle a on x) rather than <noun> <verb> (x.toggle(a)), I don't see how you can know the space of verbs the noun will accept without perhaps starting with a guess and then seeing what the tool provides or something? I get it's more constrained than AppleTalk, but does that actually solve the issue in practice?
I think the fact that the language is designed to be embedded on elements makes it clear that the implicit subject and object is the current element (the "me" or "I" symbol in hyperscript
So the language comes across as imperative statements, with the current element being the default subject and object, as with english instructions. Most commands (statements) accept a noun target:
<div _="on mousenter toggle .expand on the closest <section/>" ...>
...
</div>
But, due to the embedded nature of the language it still comes across as you telling the diff to toggle the class on the other section.
There is also a tell command that allows you to switch the default object (which you can access explicitly in the "you" and "yourself" symbols:
I wonder if it could have been more Logo/Rebol inspired instead of Hypertalk. I guess that would be like:
put new date next <output/>
Assuming in that "then" is superfluous since there's nothing async about making a date. Though because "new Date()" can take arguments it's perhaps unclear how to parse this.
For events:
on click [toggle .clicked]
That would imply that "click" is a defined object/variable. I'm not sure how _hyperscript is evaluated, maybe "on" gets to decide how to evaluate its arguments. You can also imagine "onclick" as a command.
Using another example from the page:
on click [call aJavascriptFunction()
then [wait 10s]
then [call anotherJavascriptFunction()]]
"then" would be a reasonable command, though making it a special form is also reasonable. Though maybe "then" just means ";" – a statement terminator? And everything is async. That would be reasonable, the only trick is when you have a promise as an argument to a function, do you resolve the promise first or not? There are use cases for both.
Thinking through some other examples, I think _hyperscript syntax does make it easier to handle optional arguments. Like "on every click" or "on click queue all"... where these are kind of like flags. Logo-style syntax doesn't handle that well.
The syntax is based on xTalk (reminds me heavily of AppleScript). As much as I like to say languages don't matter that much, this style of "almost english" for programming feels so broken and misguided that it sours the whole (really cool) concept for me.
One of their examples includes the attribute text
Like..what? Make a Date how? How do you "put" a Date? Put it in what? String formatted or something? How is "next" determined? I'm sure these are well-defined concepts in the language and can be learned quickly, but this awkward contortion of English makes me mentally double-parse every statement and question my basic understanding of English (as a native speaker), the underlying JS and framework, and how the language will map between them.Even if their developer tooling lets you learn, write, explore, and debug the language, there is always going to be a mismatch in contorting awkward english sentences to communicate intention to the framework.
I wish the project success and perhaps this is a good evolution of this syntax and paradigm, but I personally would be hesitant to invest in it without clear escape-hatches for the syntax.