Since you mentioned latch writes, check out Michael Abrash’s Graphics Programming Black Book[0], chapter 23 onwards, if you feel like immersing yourself further in well-written VGA lore.
Not recommended for your present-day productivity (unless you’re making retro games!)
Not recommended for your present-day productivity (unless you’re making retro games!)
[0] https://www.jagregory.com/abrash-black-book/