- GUI :: graphical UI, typically NOT easy to mold by the end users, mostly widget based UIs, as their main characteristic or the user of them is more a consumer than a producer of something;
- CLI :: a REPL, typically a terminal, but definitively not only that, their users enter commands, read responses as main characteristic;
- TUI :: a 2D UI (typically though it could probably be also a 3D and 4D one) easy to be mold by the end user, the user is both a producer and a consumer as their main characteristic. An WYSIWYG editor is a kind of TUI in that regard, an Emacs buffer is another since in both text can be entered somewhat freely and can became "active" like clickable links. The user read, or consume, but also write, or produce.
An ncurses UI should be TUI being text-based and 2D but still lack the user mold part so well... Still unsure how to classify the acronym...
- GUI :: graphical UI, typically NOT easy to mold by the end users, mostly widget based UIs, as their main characteristic or the user of them is more a consumer than a producer of something;
- CLI :: a REPL, typically a terminal, but definitively not only that, their users enter commands, read responses as main characteristic;
- TUI :: a 2D UI (typically though it could probably be also a 3D and 4D one) easy to be mold by the end user, the user is both a producer and a consumer as their main characteristic. An WYSIWYG editor is a kind of TUI in that regard, an Emacs buffer is another since in both text can be entered somewhat freely and can became "active" like clickable links. The user read, or consume, but also write, or produce.
An ncurses UI should be TUI being text-based and 2D but still lack the user mold part so well... Still unsure how to classify the acronym...