How would you use shared/local memory in GLSL? What if you want to implement Kahan summation, is that possible? How's the out-of-core and multi-GPU support in GLSL?
> People don't understand
Careful pointing that finger, 4 fingers might point back... Shadertoy isn't some obscure thing no one has heard of, some of us are in the demoscene since over 20 years :)
> some of us are in the demoscene since over 20 years :)
Demoscene is different, though what I'm imagining with shadertoy and what it could be hasn't really been implemented. GLSL shaders are fully obscure outside of dev circles and that's a bummer.
How would you use shared/local memory in GLSL? What if you want to implement Kahan summation, is that possible? How's the out-of-core and multi-GPU support in GLSL?
> People don't understand
Careful pointing that finger, 4 fingers might point back... Shadertoy isn't some obscure thing no one has heard of, some of us are in the demoscene since over 20 years :)