The skybox with texture maps was our original plan too. The problem was that GPUs didn't have enough RAM to hold anything high-res, so the universe looked like pixel-soup.
Rob Cunningham (lead artist) had the idea of "painting with light" using giant polygons and spicing them up with pixels to create a convincing distant galaxy that you got closer to with each mission. Genius.
Rob Cunningham (lead artist) had the idea of "painting with light" using giant polygons and spicing them up with pixels to create a convincing distant galaxy that you got closer to with each mission. Genius.