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If you see my previous comments on the matter I absolutely don't trust AI for generating any code, but in the past couple days I've come to appreciate it for reviewing code.

I'm the sole maintainer for a gamedev "middleware" open source project for Godot, and all AIs have been generally crap about Godot stuff and frequently getting it wrong, but Codex helped me catch some future bugs that could have caused hard to spot mysterious behavior and a lot of head scratching.

I don't dare let it edit anything but I look at its suggestions and implement them my way. Of course it's still wrong sometimes, if I trusted it blindly I would be f'ed. A few times I had to repeatedly tell it about how some of its findings were incorrect or the intended behavior, until it relented with "You're right. My assumption was based on..."

Also, while I would [probably] never let AI be the source of any of my core code, it's nice for experiments and what-ifs: since my project is basically a library of more-or-less standalone components, it's actually more favorable for AI, to wire them together like prebuilt Lego blocks: I can tell it to "make a simple [gameplay genre] scene using existing components only, do not edit any code" and it lets me spot what's missing from the library.

In the end this too is a tool like everything else. I've always wanted to make games but I've always been sidetracked by "black hole" projects like trying to make engines and frameworks without ever actually making an actual full game, and I think it's time to welcome anything that helps me waste less time on the stuff that isn't an actual game :)



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