You are forgetting about elephant in the room - if every bug require rebuild of downstream then it is not only question of constraint it is also question of SSD cycles - you are effectively destroying someone drive faster. And btrfs actually worsens this problem - because instead of one Copy on Write of library you now have 2n copies of library within 2 copies of different apps. Now (reverting/ø) update will cost you even more writes. It is just waste for no apparent reason - less memory, less disk space.
"compression is insanely effective" - And what about energy? compression will increase CPU use. It will also make everything slower - slower than just plain deduplication. Also, your reason for using worse for user tech is: the user can mitigate in other ways? This strikes me as the same logic as "we don't need to optimize our program/game, users will just buy better hardware" or just plain throwing cost to user - this is not valid solution just downplaying of the argument.
"compression is insanely effective" - And what about energy? compression will increase CPU use. It will also make everything slower - slower than just plain deduplication. Also, your reason for using worse for user tech is: the user can mitigate in other ways? This strikes me as the same logic as "we don't need to optimize our program/game, users will just buy better hardware" or just plain throwing cost to user - this is not valid solution just downplaying of the argument.